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Fredrik Edman

A member registered May 01, 2020 · View creator page →

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This was pretty cool! Kind of hard, though :P I didn't make to to the end, so I never found out if the vampire lady got her flower :( Voice acting = top notch :D

Really cool character design and graphics, and kudos for making the voice over :P It was terribly buggy for me though, kept zapping up and down :( 

This is kind of cute :) I like it despite the lack of objective, I mean, it was fun just turning on and off the lights. Keep it up ^^

Too bad the files were corrupted :( Would've been cool to see what this would've been otherwise. For what's it worth I liked the animations that are in it, and the high pace. 

I know the feeling when time is running out :P My team didn't make it in time for the deadline either (far from it). Better luck next time! ^^ 

I love both visuals and audio. There are a few glitches, but the responsive and reliable control makes them easy to look past :) I was sort of wishing for music part of the game though, then I really appreciate the atmospheric sounds without the music too. Made it over the finish line in 05.53, not sure if that is terribly bad or at least average :P

Good game, and thanks for the jam! ^^ Was heaps of fun, as always!

Cool game! Was fun zapping the monsters with my lazor-wand! :P 

Bah! I'm just stoopid! Gotta get back to it, then ^^ 

Really nice! How many levels are there? I got to the third goal I think but didn't get teleported to the next level.

Clever use of the darkness mechanic, I like it alot! Also, the sound design was good!

We'll likely finish it when we have time over, but not really continue to develop it so to speak :P And thanks for the kind words ^^

Look under the pillow in the master bedroom :)

It took another direction. But it is currently my most active project :) It's just not going to be a videogame anymore. 

You need to hide and turn the light out to avoid the horse :)

The thing that comes after you was originally supposed to be The Mare, but due to lack of time it became your run of the mill shadowy demon figure instead.

Nice game :) The darkness and lantern feature really make this more than just an average platformer. The positioning of the lanters is great, it is really helpful and that makes them central to my approach in each level rather than having me just running and jumping past everthing instead of playing the way it's intended  (which is often the case with this genre). 

Great job! :)

I like this a lot :) Nice graphics, satisfying controls, fast pace, yet a nice mood that gradually shifted thanks to the changes in both visuals and sound. The dialogue was nice too, had me chuckle a little about the whole butter thing :P Great job!

Sadly the game doesn't work for me :( I hear the sounds and stuff, but it's just a blue screen 

Music and art fits well together, and I appreciate that there is a sound effect telegraphing that the mold is coming and to feedback the crouching. Though, it does feel a bit empty :P

I like it :) Though I struggle with subpixel movement in a game that uses pixelart (makes me misjudge hitboxes and timing) I like this enough to play it through a few times unitl I won :) Simple yet fun gameplay and the graphics along with the sound effects do what they are supposed to! Well done

I like it a lot :) Maybe more moody than spooky, but I got kind of invested from scratch and enjoyed it a lot ^^ Thanks for making this game

Atmospheric and creepy! While I think it's a bit too slow paced (and you need to do the same puzzle agian and again), the story and sound effects are good enough to keep it interesting ^^ Well done!

Graphics are great and the simple guitar strumming makes for great tension :) After a while it got a bit samey though. Great job ^^  

Creepy atmosphere and made me jump when I was caught by the monsters :P Great job!

You need to get some help from the fox lurking in front of them! See if you can somehow get him in the light of the lantern ^^

Very cute art :) One thing I really appreciate is that the dialogue was just on the spot for a game of this scope; not too much lore, but also enough to make it believable and give directions. Great :D The nice artwork at the end was also a big plus! 

Really nice graphics (although the the illuminated parts sometimes feel a bit washed out). But the  fact that the light towers turn and illuminate stuff in the distance is really cool :D 

Thanks! :) Try finding a way to shine the light on it!

Fun game! I never got the 100 pumpkins tho. Really well-made and challengeing without feeling unfair. I like it! 

Other than that, I agree with Matt! some music would have made a big difference for this game :)

Cool game with great atmosphere! Though there is little to do in it I found myself actually playing twice to make sure I didn't miss anything :) I got the same ending both times, so I guess that's the one there is?

Cool game, and good job ^^

Ah alright :) Great that you took time to test it out and got back to us with feedback, we really appreciate it ^^ And thanks for playing!

Cool game! I like that it counts bones rather than kills or points or whatever. Would've been interesting if there were different kinds of skeletons other than big and small that made more use of this mechanic! (But hey, it's a game jam).

The ending screen when all the bones fall into the cauldron was a great detail that really made this game look extra good! 

Well done :)

Very well-made game! The graphics fit really well, and I love the  film grain. Music fits really well too, and it is all so very well-balanced. Played till 13 candies before I lost (didn't really understand why I lost, because I didn't touch a ghost. I guess one spawned on me?)

Anyway, had lots of fun playing it and loved the simple, yet engaging gameplay ^^

Cool game :) I made it to around 20k before I lost the third run (first two times I was just trying to learn the ropes). Would be super cool with some level graphics, but the stuff in there works really well right now anyway. Had fun :)

I think maybe it's working as intended but doesn't communicate what happens well enough :P  The idea is that when you stand still by the birds and have the lamp lit, they start singing (you should hear this clearly), then after a short while they speak to you and help you remove the branch :P 

Could that be it? Or is there a bug I'm not aware of?

Many thanks :D I'm glad to hear you pushed through and made it to the end ^^

Thanks for a nice review :)

Well, the idea is to force the player to execute some well-timed dashes and flicking the lantern on and off to both avoid the evil spirit and the horse at the same time. So the lantern doesn't cost anything, it just prevents you from dashing and jumping which you need for platforming and for making it to safety when the horse comes.

About the hair... I (the programmer of this entry, but usually an artist) was supposed to make most of the characters and animation work this time around, but I only managed to make the horse and the idle animation for the main character before we realised I had to focus almost exclusively on programming instead. So, what happened was that with like an hour or two to go Ulf had to create the run, walk and jumping animation for the main character. So, the hair was actually rushed! But I agree, it looks amazing and Ulf did a phenomenal job :P

Very very nice! The visuals and the sounds help build a great atmosphere that makes the story very immersive. I reached end 1, but will deffo try again to see what other turns this tale can take :D Amazing job, I am truly impressed!

Amazing game :) Music is great, and the atmosphere is really spooky! I wish I had a proper mouse and not a touch pad for this though! Great entry!

Fun! I like that there are phases and that the gameplay changes. It makes the experience both varied and engaging! Well done :)

Really really nice! I'm amazed you got this put together in just 2 days time. Oddly, my favourite part was the tutorial ; it was fun and got me really excited while showing the ropes, and had me well-prepared for the main game.

At some points the game was slowing down noticably, but I was trying it out on my laptop (A Surface Pro), so probably that is why :P

Well done! I enjoyed it!

Hah! I agree with the description on the site, it's kind of buggy. :P But given the vibe of the game that almost feels like a feature, so it's not such a big problem. It was fun and I jumped a bit from the jump scare when I got caught! Good job ^^