Look under the pillow in the master bedroom :)
Fredrik Edman
Creator of
Recent community posts
Nice game :) The darkness and lantern feature really make this more than just an average platformer. The positioning of the lanters is great, it is really helpful and that makes them central to my approach in each level rather than having me just running and jumping past everthing instead of playing the way it's intended (which is often the case with this genre).
Great job! :)
Cool game! I like that it counts bones rather than kills or points or whatever. Would've been interesting if there were different kinds of skeletons other than big and small that made more use of this mechanic! (But hey, it's a game jam).
The ending screen when all the bones fall into the cauldron was a great detail that really made this game look extra good!
Well done :)
Very well-made game! The graphics fit really well, and I love the film grain. Music fits really well too, and it is all so very well-balanced. Played till 13 candies before I lost (didn't really understand why I lost, because I didn't touch a ghost. I guess one spawned on me?)
Anyway, had lots of fun playing it and loved the simple, yet engaging gameplay ^^
I think maybe it's working as intended but doesn't communicate what happens well enough :P The idea is that when you stand still by the birds and have the lamp lit, they start singing (you should hear this clearly), then after a short while they speak to you and help you remove the branch :P
Could that be it? Or is there a bug I'm not aware of?
Thanks for a nice review :)
Well, the idea is to force the player to execute some well-timed dashes and flicking the lantern on and off to both avoid the evil spirit and the horse at the same time. So the lantern doesn't cost anything, it just prevents you from dashing and jumping which you need for platforming and for making it to safety when the horse comes.
About the hair... I (the programmer of this entry, but usually an artist) was supposed to make most of the characters and animation work this time around, but I only managed to make the horse and the idle animation for the main character before we realised I had to focus almost exclusively on programming instead. So, what happened was that with like an hour or two to go Ulf had to create the run, walk and jumping animation for the main character. So, the hair was actually rushed! But I agree, it looks amazing and Ulf did a phenomenal job :P
Really really nice! I'm amazed you got this put together in just 2 days time. Oddly, my favourite part was the tutorial ; it was fun and got me really excited while showing the ropes, and had me well-prepared for the main game.
At some points the game was slowing down noticably, but I was trying it out on my laptop (A Surface Pro), so probably that is why :P
Well done! I enjoyed it!
Nice! I like the tempo and the graphics are really sweet :) If there is one thing to complain about it would be that some of the graves blend in a bit too well with the background if you have a crappy monitor (like I do!) So a bit more contrast could've been nice. I just might return to take the high score later... :P
Very cool! I like the characters, the variation in the graphics, sounds, and the overall Scooby-doo vibe! :)
I think that changing positions of some of the items that activate the scares would make it more of a challenge. That way the zoom out function would also be more useful since you'd find something and then have to figure out where it goes, now it's more or less 5 seperate levels.
Had fun! It was really cool ^^ And as always: Thanks for the game jam!









