Play game
Moondance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #5 | 3.818 | 3.818 |
Graphics | #11 | 3.818 | 3.818 |
Concept | #11 | 3.818 | 3.818 |
Enjoyment | #19 | 3.364 | 3.364 |
Overall | #21 | 3.333 | 3.333 |
Theme | #27 | 2.818 | 2.818 |
Story | #34 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any optional theme? If so which one?
Pizza lover
Lying on a bed of stars
What game engine did you use?
Godot
Something you wanna say? ٩(^▽^)۶ (optional)
Have a TUBULAR DAY!!!
Discord username (optional)
VespirTheDev#7506
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really cool game ! I have followed your advancement on discord, and I really like the result ! Having voice acting is a real plus ! But sometimes, some voices were overlapping but it's not a big deal.
The goal wasn't always very clear and some other enemies would be nice
But overall, the gameplay is fun ! I like the universe you have created ! Really great work !
Really awesome game!! I love the style and effect! The music were fantastic and able to switch between songs is a really nice touch. Having voice acting is super impressive and I think it adds a lot of personality to the game. Overall a very cool game! Great job!
Thanks for playing!
I'm glad you enjoyed the game :D
I'm going to be putting out future updates for it with more polish and missions in the future :)
Thanks for playing!
I'll definitely work on a better tutorial mission to get the goal and controls more clear in the future update for sure. I'll have to also increase the menu size and maybe a setting to increase text size later on :)
Your game has a ton of style, in every single aspect of it, still., I found the art a bit inconsistent due to sometimes being clean and sometimes having the lines all jaggy. I felt it needed a bit of speed? Felt like I was going at a walking speed instead of delivering pizzas fast across space, could make the game a lot more fun too imo. Sometimes the VO overlapped and I couldn't appreciate what was going on. It's a very creative game in general, congratulations!
Thanks for playing! Style was definitely the big thing I knew it had to have for the style. Unfortunately most of the art got different levels of polish.
The title had the most polish, the car in the actual gameplay was the test style drawing for the car; and just never got to finish it. The job select was the last thing drawn but it got it's own style since I didn't get past a rough sketch.
I actually have a cool idea with going into hyperspace and out to handle the narrative better for more story moments that I had a hard time fitting in. But much faster combat segments so everything blends together better. The speed was something I realized too late was going to be a huge issue since it's all about travelling around solar systems not a few blocks.
I've been thinking about how to handle the whole audio situation and hopefully in a week or two will have it along with speed and some of the art brought up to a nice update :)
Thanks for playing and leaving feedback! I really hope to get to work on it as a more Steam level project this Summer :D
Sounds wonderful and I'm looking forward to see what more stuff you can come up with and to play your more polished version of the game :)
Pros
Cons
Overall: fantastic game, I'm amazed by the aesthetics and the sound design! An amazing work!
Thanks for playing! And for the very concise feedback :D
I'm very happy people enjoyed the visuals and music at the minimum; I'm really weak at those two things so I wanted to push myself this time around with them. Unfortunately likely at the expense of the more fundamentals.
I wanted the SFX for the most part not detract from the songs but blend into them; so I used snares, kicks; and other drum parts with some effects for them. I'm pretty sure I even used some in the actual songs so they blended in nicer.
The fact you played it past the intro mission is honestly amazing! I'm working on a very different vertical arcade shooter as a commercial project; so this one going well gives me faith the other one is also fun. I do have to give some credit to a lost in time cartoon "Moonbeam City" for some of the ideas. The show uses neon power as the driving force behind innovation; which I used as a concept into everything.
I'm working on a couple updates coming out through the next month or two before Summer that'll feature a lot of polish and new enemies :D
I wanted to add a space cop chase but knew I wouldn't make the cut for it.
Accessibility settings specifically for a lot of customization in the flashing effects and colors.
For the lag during the storms there's a lot of particles, which was due to lack of time to figure out a more efficient way to make the effect. Another thing I have to optimize in a future update :)
Once again thanks for playing!
I'll be updating the game while I finish my first Steam game, I'm hoping this game will become a bigger project/more finished small game over the Summer :)
I absolutely love the start screen and the graphic of the game! Been seeing the WIP around on discord, and the graphic looks even more superb in game. The music is fantastic! So great to see a music selection screen. While the controls feel unsmooth, I still had lots of fun playing this.
Good jam entry!
Thanks for playing!
I'm glad you like the graphics and music! I was skeptical if I'd pull it off; but the results were nice :)
And originally there wasn't a music selection, but I know most musicians play their music in car rides to see how it plays in a real life scenario. So, I figured it'd be a great way to showcase that in-game and so players could pick their cruise vibe.
What parts were unsmooth and how? I definitely want to fix it up so it's as smooth and playable as possible in the future.
Awesome idea, but it needs another iteration. The sound effects pile on top of one another, overpowering everything else, the car sections feel slow and sluggish, and I somehow died after I won the round?
I love the visual style, though, and the audio is really cool except for the sound effect problems! The songs are great and the voice over is really cool (in a totally so-cheesy-it's-awesome kind of way). There's something amazing here, and it's worth another pass at it to make the game part of the game just as sweet as the rest of the package.
Thanks for playing!
The sound effects unfortunately were mainly placed in last; especially the voice over bits resulting in the issue of audio clutter I didn't have time to fix. But! I've been thinking of a smart system to fix the issue, likely by adding more position based sounds; as well as importance volume modifiers.
And the death bug is interesting; I'll have to make sure the player can't die after winning a round. And probably make it so you're not in a fight at the end too. I wanted to add in slow sections for the story moments and then faster "hyperspace" sequences for the combat to keep things nicely paced, visually interesting; and altogether more fun. Unfortunately that thought came to my brain in a dream where I worked on the game more after I crashed once my end point in the jam came.
Thanks for the thumbs up to the music! I'm not the most confident in music and since the story came up as "Ah yes this is my music that I'm trying to get published across the universe!" music became a bigger point than originally planned. And the whole cheesy feeling is 100% intended so I'm glad you liked it! The entire game was inspired by a lost to time cartoon called "Moonbeam City" which has a ton over the top cheesy yet enjoyable 80s references/style/humor; which I really love.
I'm planning on a post-jam update in the week or so; as well as a more long term plan. But there's a lot of planning to do past the post-jam update.
As a person with a photosensitive seizure disorder, I love that you've added a warning for flashing lights and effects. I went ahead and decided to play as much as I could in a well-lit room so that I could give the game a fair rating. The music makes me think of an '80s arcade game, which already gets me excited because... moondancing and space car.
I could only play for one round but what a round it was! I would love to play another couple of rounds sometime when I haven't worked all day and when I'm feeling a lot better. This game is so much fun, omg. However, narrative-wise, I didn't really understand any kind of story that was going on? I think you nailed the optional themes, but I didn't see a storyline. That said, I'm obsessed and I think you did RADICAL with the time that you had. I can't wait to see how this game flourishes in the coming months, and I totally want to make more money as an intergalactic pizza man. Is there any chance of you releasing a less flashy version later on?
Thanks for playing! Just woke from my slumber after my overnight job shift; sorry for the wait!
My fiancée has vertigo amongst other disorders with visuals so I try my best to fit in warnings when I can; or settings on full projects/jam updates. I'm glad you got to enjoy it some before you had to turn it off! I do plan to do extensive accessibility options down the line.
The music was one of my more scared points so thank you! I'm not the best musician so getting a few bops together for an audio heavy game was; terrifying.
Thank you so much! I've been working on a bigger vertical shooter project; so trying to make a shooter fun and enjoyable has been my research and trial project for the past couple months now. I'm glad you found it fun!
Story-wise I had so much written and so much narrative to tell. But I definitely feel the game took a hit in that narrative mainly being stuck on paper. I got the title little intro to the story with the voice acting; that hopefully ran in the exported build. And some sense of the world through other interaction based voice dialogue played. But, all the level story was almost non-existent past the little description some of them have. Something I will have completely changed in future updates. I have so much story and cool lore I was hoping and plan to weave into the game more.
Time management was great until halfway through when my day job picked up; that's been the bane of my indie existence I still gotta figure out. That's when my brain frizzled out to "can I even finish the gameplay?!".
I hope you check it out in the future!
Right now I'm just cooling down with some gaming and some light work on my commercial project. After some time the first update I want to do is finish the other jobs, add in the full extent of story I had written, add in some basic if not more extensive accessibility settings (and settings in general); and generally a more finished vertical slice of a slightly bigger project down the line.
Thanks again for playing! Getting plays and feedback is the best part of jams :D