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(+1)

Your game has a ton of style, in every single aspect of it, still., I found the art a bit inconsistent due to sometimes being clean and sometimes having the lines all jaggy. I felt it needed a bit of speed? Felt like I was going at a walking speed instead of delivering pizzas fast across space, could make the game a lot more fun too imo. Sometimes the VO overlapped and I couldn't appreciate what was going on. It's a very creative game in general, congratulations!

(+1)

Thanks for playing! Style was definitely the big thing I knew it had to have for the style. Unfortunately most of the art got different levels of polish.
The title had the most polish, the car in the actual gameplay was the test style drawing for the car; and just never got to finish it. The job select was the last thing drawn but it got it's own style since I didn't get past a rough sketch.

I actually have a cool idea with going into hyperspace and out to handle the narrative better for more story moments that I had a hard time fitting in. But much faster combat segments so everything blends together better. The speed was something I realized too late was going to be a huge issue since it's all about travelling around solar systems not a few blocks.

I've been thinking about how to handle the whole audio situation and hopefully in a week or two will have it along with speed and some of the art brought up to a nice update :)

Thanks for playing and leaving feedback! I really hope to get to work on it as a more Steam level project this Summer :D

Sounds wonderful and I'm looking forward to see what more stuff you can come up with and to play your more polished version of the game :)