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A. V. Dossow

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A member registered Aug 12, 2021 · View creator page →

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Thank you so much for playing and for the feedback BlueRose!

The enemies (specially regular ones) were definitely not challenging at all. Some of them (like the plague doctors) were just tanky, but that's all. I'll definitely take that into account for any future project made with this engine.

The game was actually even more challenging and frustrating (more instances of instadeath, and the disappearing platforms didn't respawn at all), and I had a lot of trouble when it came to difficulty. It was either too easy or too hard. Making platfomers can be really hard. I recently updated the game to nerf the final boss, since I realized not many people figured out the intended way to avoid his attacks (I reckon you most likely figured out the intended strategy), and the axe actually damaged the player (and the knife could make Alesa die instantly for no reason at all). Pixel Game Maker is kinda hard to use, but it's so nice to make platformers like this one.

Thanks again for playing and for the feedback! : D

Thank you so much for playing and for the gameplay Moriko!

Making games with Pixel Game Maker MV can be a nightmare, sometimes nothing seems to work as intended...until you find the problem, and then, it feels really rewarding, even if the game still feels a bit clunky. But being able to make games in the same vein as those retro action platformers...it feels great.

This one is kind of rough in certain aspects, but I still had a lot of fun making it, and it's always interesting to release games using this engine (although I hate the fact that you can only export builds for windows, unlike Rpg Maker)

I know there's an updated spiritual sequel to this engine (can't remember the name) but I haven't been able to buy it, although if I ever get it, I'll definitely make something more polished. Still, I think I'll stick to Rpg Maker for now hahaha

Thanks again for playing and for the feedback!

This is hands down my favorite entry. I remember looking at your progress in Hawk's discord and thinking that the images you shared looked incredible and the final result would be amazing, and now I can confirm it.

The visuals are perfect, I can do nothing but praise them. Your art keeps getting better and better, and both the maps and the character sprites look fantastic. You totally nail the aesthetics from the golden era of Rpg Maker horror. Also, the CGs look incredible, specially **trying to avoid spoilers** a certain CG concerning a certain metamorphosis

Music, ambience and sounds: excellent. I was genuinely disturbed at some areas, thinking something would caught me off guard.

Puzzles: while I was a bit lost at times, I think they were good. Puzzles are one of the hardest parts of a game (specially Rpg Maker horror where puzzles tend to be more important), but in the end, I think you did a good job.

The story was big strong point for me: I really like how you handle events, scenes and transitions. You definitely know how to capture that 80s horror film vibe (my favorites). Yeah, the premise is quite simple, but the way the story was told made it stand out for me. For example, going back to the car to show the other characters was a really good choice, as it also provided more lore to the player.

The fact that you always take the time to make a manual for your games talks leagues about your dedication as a dev and how much you love your craft.

Also, I really appreciate the fact that there's a really quick ending (where you just leave); that's always fun and players appreciate it (I've done it myself in some of my games).

My main complaint would be that I felt the text speed was quite slow, I'm not sure why. Like, even if I pressed Z, sometimes the text was still low. Also, being able to skip the intro would have been a nice addition. But other than that, I don't really have anything else to complain about. Overall this, was a really solid entry, my absolute favorite one from the jam.

I hope you keep making more amazing games, and you definitely deserve way more recognition as a dev.

Amazing job!

One of my favorite things about your games is the writing. There's no doubt you have really good skills as a writer, specially when it comes to characters and lore. This one's no exception. I also love how some information was presented in creative ways, such as newpaper clips. 

The atmosphere was excellent: I could feel the decadence and the oppressive atmosphere of the tow, and the use of sound effects and music was on point. There was a feeling of dread all around, something which is really hard to achieve in Rpg Maker games, so congratulations on that.

The gameplay might not have been my favorite part of the game, but it was still good. Also, there was a lot of attention to detail all around, and that's something that should always be praised, specially considering this was made for a game jam.

Now, I'm not a fan of RTP assets, but in this case, the writing and the atmosphere were so good that the use of RTP didn't really bother me.

Your entry for the last Hawktober horrors was among my favorites, and this is no doubt one of my favorites in this new edition of Hawktober horrors.

Overall, a really solid game, with an amazing atmosphere. I look forward to more of your games, amazing job Sith_Winchester!

A short game, disturbing in a sweet way. Had fun trying all the options.
I understand this must have been made in a short time, so still, it's quite impressive. I wish there were more pets (colors) though haha, but overall, I really enjoyed this 

Second week of November would be a possible release date, but not 100% confirmed

First, I would like to mention how much I loved the visuals. I still remember the first of your games I played, and while the visuals caught my attention and were quite unique, they were still pretty rough. However, you kept improving you art with each new game, and this one is, in my opinion, your best looking game so far, specially in terms of sprites. Seriously, the style, the art, the sprites, the backgrounds....I loved all of them. Your animations have also improved greatly. But overall, in terms of art, this is one of the best looking games I've played in a while, and definitely one of the most unique ones too. Your style is pretty recognizable, and in a really good way.

The concept of the game is really neat, and the gameplay didn't feel repetitive to me, although maybe that's because I'm a fan of everything related to ghosts. I actually felt relaxed while playing and I would have loved to have more stages, maybe with more characters. Still, the lenght of the game is good considering it's for a jam. Also, I want to mention how much I like your tutorials.

The music was really goood, really relaxing and that's another thing that you've improved greatly. I thought Invasive Species had the best soundtrack, but I think this one might dethrone it.

I don't really have something to complain about other than what I mentioned about more stages and more characters, although that's more of a personal wish than a real critique, since the game didn't really need that in order to tell the full story.

So yeah, overall, a really solid game with beautiful visuals, and definitely one of my favorite entries!

Thank you so muchh! I'm glad you enjoyed the dialogue and the characters! : D

I was there Hawk! Watching the stream from the shadows hahahaha
I'm glad it entertained you and gave you some good laughs!
I messed up with the "ta-da" instead of "ta-ta" for your cameo tough hahaha

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I agree, the pizza making part is definitely the weakest point of the game and it can get tedious. Unfortunately, I wasn't able to polish that aspect of the game since I was running out of time (I finished the game a few hours before the jam submission period ended)

Thank you, I really appreciate it!

Thank you so much ChillBoomer01, I'm glad the game made you laugh hahaha, and yeah, usually my games are like that, they don't take themselves seriously hahaha!

Thank you so much for your words and for the playthrough Gifeye! : D I appreciate it a lot!

There is already a guide with all the ingredients (it's called INGREDIENTS CHEAT GUIDE), including sauces. It's included in the offline versions, and you can also download it as an individual file.

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Hahahah, I remember your Doppelpartment video, it was really funny!
Thanks for playing man this one! Okay, since you asked, I'll definitely  add a reference to your channel in one of my future projects haha

Thank you marco!

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Thank you so much for the video Mama Fraha, I'm glad you enjoyed it despite the trouble with the pizza ingredients haha (the same happened to me during playtesting, despite having made the game hahahaha)

Coincido en que se hace repetitivo, pero me quedaba sin tiempo y tenía que apurar jajaja, así que lamentablemente el gameplay de la parte de las pizzas terminó bastante repetitivo. Pero me alegro que te haya parecido divertido y te haya agradado el humor!

La demo de la que estás hablando es de Alice Slaughters Wonderland, que todavía no tiene fecha de lanzamiento oficial, se tuvo que retrasar porque todavía había mucho por hacer, y no llegábamos

Thank you so much for your words, your support and your detailed feedback! I really appreciate it! : D

As always, thanks for playing Queen Faith! : D

Thank you so much Houssem!
I'm glad you liked the pineaple joke hahahaha

Thanks for playing and for the playthrough Moriko! Also, as always, thank you for your feedback. 

While sometimes I might disagree with some points (like Alice's design for Alice Slaughters Wonderland), your feedback is always valuable, as you've pretty much played every game I've ever made (except for the legendary "Alloy Soldier Xenia" and "Curse of Isidra", two games that might never see the light of the day), and I always take constructive criticism into account for my future projects.

I laughed a lot when you listened to the insults hahaha

I'm glad you enjoyed the game overall! It definitely has some weak points (like the pizza making parts, that can get too repetitive/boring), but I really enjoyed making the art, the music and the dialogs.

Hopefully, I'll release some more few games for this spooky season!

Happy spooky season to you too!

Thank you so much for playing and for the video Flamez Plays! : D

No worries! That was more of a joke hahaha, I actually expect players to cheat.

I'm glad you liked the way I wrote the characters, their interactions and their mutations!

I agree with how repetitive (and boring) the pizza making aspect can get; I definitely should have

added more variety to that, but I was running out of time. But I'll definitely keep this

into account for my future projects.

Reading the spoilers made laugh so much hahaha, some of the dialogs I wrote are so weird...

Thank you so much for playing and for your feedback! : D

Hello BlueROSE404

Automagoria was my first published game ever (not really this version though, a harder one with a slightly different palette and more instances of instadeath), and it has a very special place in my heart. So when people play it and give feedback for my first game, well, it makes me really happy, since I wish more people had played this one.

The scope for this one was quite high and it was a very ambitious project, considering it was my first serious Rpg Maker game. I made tons of mistakes, I had no idea of many things a Dev should be aware of, and I took for granted that if I could easily beat the bosses, any player could do it too. 

The original version was a nightmare, so I eventually updated the game and released this "definitive version", although I've love to remake this game in a more modern engine (this one was made in Rpg Maker 2003, the only engine I had at that moment).

I definitely agree with the points you made, and I think many of the flaws of this game can be attributed to both my lack of experience as a dev back then, and the fact that this is supposed to be an action platformed made in a very limited engine that was intended for simple RPGs. That's why it feels so clunky. Still, I definitely could have made many changes that would have made the experience far less frustrating.

Nevertheless, I love this game, it's probably my favorite game out of all the games I've made, and the automaton is my favorite oc, even surpassing Alesa.

The green/teal monster was definitely reaaaally frustrating, and I should have handled it in a different way (it even ruined some of my playtests back in the day).

I definitely want to bring the automaton back, and I have many ideas for that, I just haven't been able to turn them into games, but I'll get there (he also has a cameo in A House for Alesa 3).

A House for Vanessa....yeah....I'm not sure if that game will ever be mad. I'll definitely make more Alesa games, but I don't really know what to do with Vanessa, although a game similar to this one could be fitting, time will tell.

Thank you so much for playing, your feedback and your words, I really appreciate it!

As always, thank you so much for playing and for the playthrough Bis! : D

I don't think so, as I'm already having a lot of trouble with 3 classes, but maaaaaybe I could add another one, time will tell

Look Outside is one of my favorite games ever, and here's a funny story: that game was initially made for Hawktober Horrors jam 2024, where I also participated with "The 14th Axe Wound". My entry ended up winning  and "Look Outside" got 4th place, but that was no doubt my favorite entry of the jam, and I became a fan. I've replayed the full game many times, and Frankie is one of my favorite sprites ever and he's been a great inspiration for my latest games, and I was very happy to see it grow so much in popularity, that game deserves so much recognition


I also like Fear and Hunger! Although I've only played the first one

But yeah, those games have definitely been inspirations for this one, although this is just a humble small rpg that I don't see becoming popular or anything, I just wanted to make a horror game about Alice

Thanks for letting me know and thank you for your support!

I'll have to fix that! Although it would make for a nice trick for insanity mode

Thank you so much Houssem! : D

Thank you so much for the detailed feedback and for checking out the demo!

I actually agree with you! That "enemy full heal" dice mechanic is definitely too unfair, so I'll have to rework it. Maybe 50% could be more fair, but 100% is too insane and can ruin any strategy.

Thanks again for playing and the feedback! : D

Thank you so much Queen Faith! : D

Thank you so much for playing and the detailed feedback Moriko!

Since this is a demo, a lot of aspects of the game are subject to change, and we needed to see people play the game to see what needed to be reworked or if the game had an interesting premise at all.

I'll definitely rework the RNG system, as well as some aspects of combat, and some enemies are far too weak (this isn't intended to be an extremely hard game, but I guess some enemies should be more challenging, like the contortionist one).

In terms of voice acting and character design, I'll stand with these designs and the VA team, so no changes will be made to those aspects of the game. I understand that the design of the Alice character might seem a bit too simple or not that fancy, but this is the design I wanted from the start and this is the Alice I envisioned for this game. Coming up with a design for Alice that stands out from the typical blonde girl with a blue dress is quite challenging, but I feel like no other design would work here. But I still appreciate the feedback and hearing other opinions.

All these playthroughs have given me new ideas, so the final version will definitely have many surprises and new features

I began working on this game way before Doppelpartment and Grotesqueresque, and I began making Alice's sprites like two years ago,  so that's why it differs so much from those two, although I'm also working on a game with a similar direction to Doppelpartment that might even be considered a spiritual sequel to that one

Thanks again for checking out the demo and for the feedback!

Thank you so much for playing and for the playthrough of the demo PowerNana! : D : D

Thank you so much BlueROSE404! : D I really appreciate it!
This was one of my first games, so it's definitely rough and outdated, but I remember having a lot of fun making it, specially the horrors and the character interactions

100% free!

Thank you so much AphoRot! You're totally right,I definitely should have handled the save system in a different way, as that makes getting other outcomes really tedious, but I'll definitely keep that in mind if I make another anthology like this one.

Thank you for playing! : D

Thank you so much Chillboomer01! : D 
I do love Tales from the Crypt, so that show was one of my main inspirations!

Ohh thank you so much Miss Mascherl, I really appreciate it! : D Thanks for the playthrough!

Thanks to you for playing it and for making the three part series! And also thanks for your feedback!