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A. V. Dossow

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A member registered Aug 12, 2021 · View creator page →

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Thank you so much for the feedback BlueRose! 
I tried to focus mostly on Hans and Judith and I really liked making their interactions and developing them as characters, so I'm glad you liked them!

Thank you so much for playing and for the review Aleksis!
I didn't knwo about that astrological event, that's really interesting and totally fits with this game, that's awesome!

And thank you for your words! Your music is amazing and this game wouldn't have been made possible without it!

Thank you so much for the playthrough Gifeye, it was awesome to watch, I really enjoyed your commentary and reactions! I can't believe you actually played multiple times hahaha, that's insane, never thought someone would do it! 

Thanks again for playing! : D

Thanks to you for playing it and  for the playthrough, I'm glad you enjoyed the game!

Thank you for playing queenfaith, I'm glad you liked the story and the ending!

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Hello Aleksis! I used this pack, as well as your "Cyberpunk Synthwave", "Light Piano Vol I" and "Dark Ambient Soundscapes" music packs for my latest game "The Colour Out of Sea". 
I bought them 2 years ago and had been wanting to use them, but I couldn't find the right project until I began working on this one. Your music was perfect for the game, just like the last time I used your music in one of my games (Pinocchiogoria)

Thanks for making awesome music!

Oh, and here's the link for the game

https://avdossow.itch.io/the-color-out-of-sea

Thank you, I'm glad you like the game!

Thank you so much for the detailed review! 

"I am one (1)

Then, I accept 9000 more (9001)

One part of me leaves (9000)

Then, I get cut in half (4500) "

No, this is a direct sequel to the canon ending of A House for Alesa 3. Before her death (and the birth of Vanesa), Alesa had many other adventures (such as this one). She still has stories to tell, so I want to make at least 5 more main games (until A House for Alesa 10)

Thank you CountessFae, I really appreciate it! : D

Some people didn't get the SOTN reference and were confused by Mr. Alfred's word haha, I'm glad you did!

Thank you, I really appreciate it! : D

Thank you so much for the playthrough! : D

Thank you so much for the playthrough, I'm glad you enjoyed the game! : D

Thank you so much!

Thank you so much for playing cristinicola! : D

Yes, some attacks are instakill, but the yellow warning sign signals what tiles are not safe, so that's key to surviving the attack.
I guess you're referring to the second boss, the ghost? Just pay attention to where the warning sign is and get away from that area

Thank you BlueRose, really helpful feedback! I'm glad you had fun with the game! I definitely should have included different enemy death animations for the different weapons, but I was eager to publish the game haha
I had that bug while playtesting the game, but I've seen people play it and  not have it, so I think it might be related to the user's computer rather than the game (maybe lag?). It happens when the game is instructed to change Alesa's sprite through a common event call. There definitely has to be a workaround for that, although it's understandable, since Rpg Maker isn't intended for this kind of game

Thanks again for playing and for the feedback!

Thank you for playing and for the feedback Moriko! This was definitely inspired by Splatterhouse, and I also wanted to challenge the limits of Rpg Maker and try to do some cool stuff. It's definitely really hard to make a beat em up/action platformer in Rpg Maker, but I had a lot of fun making this one. I'll definitely keep challenging the limits of the engine, but I'm not sure if I'll continue this spin off for Alesa (I might just move forward to A House for Alesa 5)

Despite its short duration (understandable, since it's an early work in progress), I really enjoyed this. The graphics look amazing, really nice art, sound design was really good and the story has me intrigued. Honestly, it felt quite polished. Maybe it didn't have that much horror (although the head falling off was a really cool and creepy scene) but still, it was really enjoyable. I hope you keep working on this!

This is definitely one of my favorite entries (or it might actually be my favorite one).
In terms of presentation, it was incredible; I really liked the use of simplistic graphics (and the limited palette), it worked really well, and I loved the sprites.
In terms of story, I was a bit confused at first, but wow, I really liked the overall message/critique regarding social media/phones/etc. Perhaps the game didn't have much traditional horror, but the effect social media has in your lives can be really terrifying. That ending was perfect.
While I wasn't a big fan of the daily tasks loop gameplay, it makes sense and totally fits the tone and the theme of the game, so it would be a bit unfair to criticize it, although it was definitely one of my least favorite aspects of the game. Still, the overall experience was really enjoyable, and it's a short but really neat experience that has a great message.

Great work!

In terms of presentation, this was absolutely beautiful. I loved the art, the sprites, the cutscenes, etc. Amazing job in that regard! The story and the concept of the shadows was also quite interesting.
Unfortunately, there was a very annoying bug that made the game a bit hard to play. Also, the lack of music and sounds was a bit jarring considering how beautiful the game looks. 

I do hope you keep working on this, as it has potential, the story was getting really interesting and the visuals are stunning!

This was pretty creepy, I liked it, although I believe the ending is bugged or something, as the police lights appear on screen, but the mother still asks who sent the letter and then I get a game over screen.I tried pretty much all options available, and I either got that bug or the game over where the creepy dude gets inside the house through the window. But overall, it was entertaining, and the villain (and the situation itself) is really creepy

Muchas gracias por jugar y por el gameplay! Me alegra de que te haya parecido perturbador (aunque capaz con la escena del martillo me sarpé un poco y fue una banda jajajaj)

Thank you so much for playing guys! Sorry about the bugs hahah (they were already fixed). I'm glad you liked the reference! : D

Thank you so much for the playthrough and the feedbak Moriko!

This is the first time I attempt to make a game like this (although I had already tried to simulate an operating system in A House 4 Alesa) so there's definitely a lot of room for improvement if I want to make another game with the same mechanics, but it was nonetheless pretty fun to make (I'm always amazed at how much you can do with a "limited" engine such as Rpg Maker just by using parallaxes, pictures and variables).

Happy holidays to you too!

The "failed to load pixi" message error has been fixed and the game should work fine now.

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Thanks for letting me know. There was a missing file in the latest update. It should work now

Thank you Bis!!

Thanks for letting me know!

Hahahah yeah, exactly! You got the reference

Thank you so much for the playthrough and the feedback Moriko!

Here's a fun fact: originally, the entire game was supposed to look like that (the retro graphics), I even had a prototype with some bosses and completed areas, and the combat wasn't in fist person view but rather sideview. However, I came up with a more detailed sprite for Alice with jiggly physics, and I settled for that aesthetic (the current one). Still, I decided to add the retro section to show what the game would have looked like (and an excuse to use all the retro sprites for the characters)

I agree that the combat tends to drag on, and some enemies used peritonitis way too much (at first I thought it was fun, but after watching gameplays, I realized it was actually tedious). This was my second real RPG after Billy Went to a Carnival, so I definitely still have a lot to learn when it comes to classic RPG battles and balance. I should mention that, by default, all attacks have 80% accuracy (in the demo, it was 100%, but I felt that it made some battles extremely easy)

I'm glad you enjoyed the cameos by Alesa, Julia and Scalpel! By the way, Scalpel can be defeated by giving him peritonitis and curse status, and he drops an item that instakills any enemy in the game (he's really tanky, but he's an optional superboss)

Thanks again Moriko! : D

Thank you so much for the feedback BlueROSE404!

I'm glad you enjoyed the game, and I also reckon that the final dungeon needed a bit more of enemy variety (other than the bosses) and the second half of it might somewhat feel like a filler section haha, so I added the retro aesthetics to make it feel less "filler". 

I actually wasn't aware that using the scalpel with Alice made her lose all of her sanity, that's actually a serious bug hahaha, so I'll have to fix it, although I'm sure it must have lead to some funny game over situations hahahah

The boing boing boing attack was supposed to be even more powerful, but it made some bosses too hard, so it had to be nerfed

Thanks again for the detailed feedback! : D

Thank you so much for the gameplay video evapilot03 : D!

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Yes, fullscreen uses a plugin that leaves no empty borders, in order to avoid situations where the game looks too small and the text cannot be read properly (it can happen in certain computers/resolutions). I might change it in the future, but for now, it's kind of a preventive measure. 

Windowed mode uses the default 816x624 resolution 1:1

You did such an amazing job as Alice! It's been an honor to have you in the project!

Genetics!

This is hands down my favorite entry. I remember looking at your progress in Hawk's discord and thinking that the images you shared looked incredible and the final result would be amazing, and now I can confirm it.

The visuals are perfect, I can do nothing but praise them. Your art keeps getting better and better, and both the maps and the character sprites look fantastic. You totally nail the aesthetics from the golden era of Rpg Maker horror. Also, the CGs look incredible, specially **trying to avoid spoilers** a certain CG concerning a certain metamorphosis

Music, ambience and sounds: excellent. I was genuinely disturbed at some areas, thinking something would caught me off guard.

Puzzles: while I was a bit lost at times, I think they were good. Puzzles are one of the hardest parts of a game (specially Rpg Maker horror where puzzles tend to be more important), but in the end, I think you did a good job.

The story was big strong point for me: I really like how you handle events, scenes and transitions. You definitely know how to capture that 80s horror film vibe (my favorites). Yeah, the premise is quite simple, but the way the story was told made it stand out for me. For example, going back to the car to show the other characters was a really good choice, as it also provided more lore to the player.

The fact that you always take the time to make a manual for your games talks leagues about your dedication as a dev and how much you love your craft.

Also, I really appreciate the fact that there's a really quick ending (where you just leave); that's always fun and players appreciate it (I've done it myself in some of my games).

My main complaint would be that I felt the text speed was quite slow, I'm not sure why. Like, even if I pressed Z, sometimes the text was still low. Also, being able to skip the intro would have been a nice addition. But other than that, I don't really have anything else to complain about. Overall this, was a really solid entry, my absolute favorite one from the jam.

I hope you keep making more amazing games, and you definitely deserve way more recognition as a dev.

Amazing job!