And yes: one of the avatars is supposed to be Alesa, and the rat avatar is supposed to be Tolo Ratoney. The other ones, I just drew random ideas, I had no idea of what I was doing
A. V. Dossow
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Forgot to mention: there are technically 2 endings depending on your performance as a judge (reputation, negligences, etc). But I don't think replaying the game to get the other ending is worth it. Also, it's highly unlikely that 2 playthroughs will be identical, since culpability for each accused is assigned at random.
Thank you!
I'll keep in mind your suggestion of an epilogue for the next time I make a game similar to this one.
They definitely managed to go back to civilization and they got married and had a happy life together (and I'm sure they managed to bring down the cult). But yeah, they definitely survived the trip in the sea
Hello Aleksis! I used this pack, as well as your "Cyberpunk Synthwave", "Light Piano Vol I" and "Dark Ambient Soundscapes" music packs for my latest game "The Colour Out of Sea".
I bought them 2 years ago and had been wanting to use them, but I couldn't find the right project until I began working on this one. Your music was perfect for the game, just like the last time I used your music in one of my games (Pinocchiogoria)
Thanks for making awesome music!
Oh, and here's the link for the game
Thank you BlueRose, really helpful feedback! I'm glad you had fun with the game! I definitely should have included different enemy death animations for the different weapons, but I was eager to publish the game haha
I had that bug while playtesting the game, but I've seen people play it and not have it, so I think it might be related to the user's computer rather than the game (maybe lag?). It happens when the game is instructed to change Alesa's sprite through a common event call. There definitely has to be a workaround for that, although it's understandable, since Rpg Maker isn't intended for this kind of game
Thanks again for playing and for the feedback!
Thank you for playing and for the feedback Moriko! This was definitely inspired by Splatterhouse, and I also wanted to challenge the limits of Rpg Maker and try to do some cool stuff. It's definitely really hard to make a beat em up/action platformer in Rpg Maker, but I had a lot of fun making this one. I'll definitely keep challenging the limits of the engine, but I'm not sure if I'll continue this spin off for Alesa (I might just move forward to A House for Alesa 5)
Despite its short duration (understandable, since it's an early work in progress), I really enjoyed this. The graphics look amazing, really nice art, sound design was really good and the story has me intrigued. Honestly, it felt quite polished. Maybe it didn't have that much horror (although the head falling off was a really cool and creepy scene) but still, it was really enjoyable. I hope you keep working on this!
This is definitely one of my favorite entries (or it might actually be my favorite one).
In terms of presentation, it was incredible; I really liked the use of simplistic graphics (and the limited palette), it worked really well, and I loved the sprites.
In terms of story, I was a bit confused at first, but wow, I really liked the overall message/critique regarding social media/phones/etc. Perhaps the game didn't have much traditional horror, but the effect social media has in your lives can be really terrifying. That ending was perfect.
While I wasn't a big fan of the daily tasks loop gameplay, it makes sense and totally fits the tone and the theme of the game, so it would be a bit unfair to criticize it, although it was definitely one of my least favorite aspects of the game. Still, the overall experience was really enjoyable, and it's a short but really neat experience that has a great message.
Great work!
In terms of presentation, this was absolutely beautiful. I loved the art, the sprites, the cutscenes, etc. Amazing job in that regard! The story and the concept of the shadows was also quite interesting.
Unfortunately, there was a very annoying bug that made the game a bit hard to play. Also, the lack of music and sounds was a bit jarring considering how beautiful the game looks.
I do hope you keep working on this, as it has potential, the story was getting really interesting and the visuals are stunning!
This was pretty creepy, I liked it, although I believe the ending is bugged or something, as the police lights appear on screen, but the mother still asks who sent the letter and then I get a game over screen.I tried pretty much all options available, and I either got that bug or the game over where the creepy dude gets inside the house through the window. But overall, it was entertaining, and the villain (and the situation itself) is really creepy
Thank you so much for the playthrough and the feedbak Moriko!
This is the first time I attempt to make a game like this (although I had already tried to simulate an operating system in A House 4 Alesa) so there's definitely a lot of room for improvement if I want to make another game with the same mechanics, but it was nonetheless pretty fun to make (I'm always amazed at how much you can do with a "limited" engine such as Rpg Maker just by using parallaxes, pictures and variables).
Happy holidays to you too!
Thank you so much for the playthrough and the feedback Moriko!
Here's a fun fact: originally, the entire game was supposed to look like that (the retro graphics), I even had a prototype with some bosses and completed areas, and the combat wasn't in fist person view but rather sideview. However, I came up with a more detailed sprite for Alice with jiggly physics, and I settled for that aesthetic (the current one). Still, I decided to add the retro section to show what the game would have looked like (and an excuse to use all the retro sprites for the characters)
I agree that the combat tends to drag on, and some enemies used peritonitis way too much (at first I thought it was fun, but after watching gameplays, I realized it was actually tedious). This was my second real RPG after Billy Went to a Carnival, so I definitely still have a lot to learn when it comes to classic RPG battles and balance. I should mention that, by default, all attacks have 80% accuracy (in the demo, it was 100%, but I felt that it made some battles extremely easy)
I'm glad you enjoyed the cameos by Alesa, Julia and Scalpel! By the way, Scalpel can be defeated by giving him peritonitis and curse status, and he drops an item that instakills any enemy in the game (he's really tanky, but he's an optional superboss)
Thanks again Moriko! : D
Thank you so much for the feedback BlueROSE404!
I'm glad you enjoyed the game, and I also reckon that the final dungeon needed a bit more of enemy variety (other than the bosses) and the second half of it might somewhat feel like a filler section haha, so I added the retro aesthetics to make it feel less "filler".
I actually wasn't aware that using the scalpel with Alice made her lose all of her sanity, that's actually a serious bug hahaha, so I'll have to fix it, although I'm sure it must have lead to some funny game over situations hahahah
The boing boing boing attack was supposed to be even more powerful, but it made some bosses too hard, so it had to be nerfed
Thanks again for the detailed feedback! : D


































