Thank you so much for playing and for the feedback BlueRose!
The enemies (specially regular ones) were definitely not challenging at all. Some of them (like the plague doctors) were just tanky, but that's all. I'll definitely take that into account for any future project made with this engine.
The game was actually even more challenging and frustrating (more instances of instadeath, and the disappearing platforms didn't respawn at all), and I had a lot of trouble when it came to difficulty. It was either too easy or too hard. Making platfomers can be really hard. I recently updated the game to nerf the final boss, since I realized not many people figured out the intended way to avoid his attacks (I reckon you most likely figured out the intended strategy), and the axe actually damaged the player (and the knife could make Alesa die instantly for no reason at all). Pixel Game Maker is kinda hard to use, but it's so nice to make platformers like this one.
Thanks again for playing and for the feedback! : D






























