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(+2)

Thank you so much for the playthrough and the feedback Moriko!

Here's a fun fact: originally, the entire game was supposed to look like that (the retro graphics), I even had a prototype with some bosses and completed areas, and the combat wasn't in fist person view but rather sideview. However, I came up with a more detailed sprite for Alice with jiggly physics, and I settled for that aesthetic (the current one). Still, I decided to add the retro section to show what the game would have looked like (and an excuse to use all the retro sprites for the characters)

I agree that the combat tends to drag on, and some enemies used peritonitis way too much (at first I thought it was fun, but after watching gameplays, I realized it was actually tedious). This was my second real RPG after Billy Went to a Carnival, so I definitely still have a lot to learn when it comes to classic RPG battles and balance. I should mention that, by default, all attacks have 80% accuracy (in the demo, it was 100%, but I felt that it made some battles extremely easy)

I'm glad you enjoyed the cameos by Alesa, Julia and Scalpel! By the way, Scalpel can be defeated by giving him peritonitis and curse status, and he drops an item that instakills any enemy in the game (he's really tanky, but he's an optional superboss)

Thanks again Moriko! : D