Hi there! I'm Innes and this is my devlog!
!!! HEADS UP: as this is a game about ghosts, there will be discussion of death (no pictures of gore or corpses, I promise), so if that is a problem for you, please read no further.
You are a ghost, and you know a few things about yourself. All the other players are also ghosts. Each ghost is trying to fulfill a dying wish (getting revenge on someone who wronged them, learning how they died, etc.). Once a ghost fulfills their dying wish, they move on to the afterlife. Your goal is to NOT be the last ghost left in the land of the living.
In Memoriam is being created with 100% physical assets -- that is, pen and paper. The submitted game, and any future versions, will be available as a print-and-play PDF. While I'm reluctant to start immediately labeling it, it's closest in concept to a tabletop RPG, where you take on the role of a character and act out their adventures. If dice are involved, they'll be math-light. There will be character sheets.
It is not:
- a board game
- a card game
- a video game
It shares some DNA with games Powered by the Apocalypse; look there for a better idea of how this game may operate.
- a character creation system with stats that impact gameplay
- a combat/conflict system that takes advantage of those stats
These two goals are connected, so I'll be working on them in tandem at times.
Feel free to ask me questions or check out my Trello!
EDIT: clarified the "platform" section, as not everyone is familiar with how tabletop games operate.