hi not awkward at all, very kind actually <3 I'm doing ok, and I have a good support system (: didn't finish my game but made more progress than I thought I would and may come to finish it sometime in the future. thanks!
Recent community posts
I LOVE it, but comparing the stupid video I recorded where I could not get past level four and the helpful preview gif of the same level, for some reason my game is sped up so that I cannot get past those scissors!
um, i did a little vid! heavy and unexpectedly sweet game. i'm chinese (also?) and my mom used to make me eggs and toast all the time in high school, that and the lessons mention really got me. lovely job <3
Sprites look great and omg, "shopping at weird stores," I am into it!! You've got a lot of really interesting sounding story elements and I'm looking foward to seeing them all tied together, especially since you're writing at such high volume.
I have not done much due to The Depression, but I'm at around another 1000 words and making some story(?). Also, have the meagre offerings of character portrait sketches:
and a little tune in Orgmaker the other day: here
Music-making was way more fun than I was expecting and I'd love to do a bunch!! but Writing is most important with Art after that. Apparently I just really like to hop between tasks.
Here is the quick sketch I did of some crystals for one of the branching areas-I've not really tried painting things on the computer before so this might be too challenging, to draw backgrounds for multiple scenes. But it'd be good practice! If I don't draw them, I think I'd use personal photos or collages of photos for backgrounds instead.
I wrote 1100 words yesterday, today a measly 400. I'm figuring out what kind of things the characters will talk about and sorting them into different paths so there will be some more branching. And, I started writing descriptions of the different areas, so I'm not staring at blank spaces in my document tomorrow :D Sticking with only two so far, but I'd love if I had the time to do more areas.
Thinking I'll have to alternate working on drawing/images with writing so I don't end up hating everything. That's it for today, but progress is progress.
If I do multiple endings they're going to be pretty similar. The significant branch will be which middle area you choose to go to, out of two- if I write and draw quickly I may add more options :3
Hello all, I'm Fleece!
I am creating a visual novel in Ren'py- and all that follows I've only just made up today, so here starts the devlog!
The aim (for now, I change my mind a lot eep) is to make a fantasy VN that's kind of an exploration game and kind of a getting-to-know someone game. Premise: you control a village scout/runner N., and while you are out on a typical errand for your home, you meet a girl named M. who asks you to escort her back to her home. And pass through various strange places etc. I'm going to try and see if I can get the mood of different environments in text
because backgrounds are too hard to draw and i love purple prose and if i can characterise the protag and M. as two distinct people.
I've got clip studio paint to do art in, and I might even try and make a little tune for the game after I get my hands on some free music software. Maybe too ambtious, we will see! I'm only on the first scene but already I've gotten to a bit of dialogue and some basic branching paths. An excerpt:
"N.'s duty has brought her to the famed gardens of the valley region, The Eight Exhales of the Rose in Bloom. Spires of bone frame the area; their white glare casts a shine on the plants. Roses from the earth turn their bodies to the sun while those clinging to trellises blush and gaze downward in modesty. Time feels slow. Heavy in the heat of the afternoon, the garden's scents drift and mingle with the smell of fresh earth, cut foliage, the last remnants of morning rain."
Yipes I hope it doesn't turn out super boring, lol. That'd be fine, come to think of it, just looking to write, figure out Ren'py basics, and make my own visual assets. Here goes!
edit: omfg i forgot the title.
Puzzle battles! It reminds me really distantly of Skyward Sword's dungeon key system- you had to rotate a 3d piece to the right position to open the boss areas. This sounds like a pumped up version of that, so cool :D
Oooh I used to be really into a text mud, text games are gr8. I think it's super interesting how you're pulling from both incremental games and RPGS, that'll make for a really fun mix! Ridiculous numbers always got a little boring for me (played a mobile game like that) so it's cool you have ideas to avoid it.
1. Hi there! What's your name? Want to introduce yourself?
I'm Fleece! I'm a 25 year old chinese american cis bi woman. (woman sounds weird but too late for girl now i think)
2. Did you participate in the last jam we held? If so, what
do you plan on doing better this time? If not, what's your reason for
This is my first time. I saw it reblogged on Tumblr and was like "OK this is a good push to make a game for real. Do it. Do it." I love playing videogames and wanna push myself to try making them also!
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
i love...so many games....Soma for existential horror, robots, AI, choices; Starseed Pilgrim for weird ambiguous space gardening; pokemon. the newer zelda games (my first was twilight princess). commander keen, lol. I love!! To make something anywhere near any of those would be so flippin cool.
I guess spite is my main motivator though, because what makes me MOST want to make a game is seeing something I don't like in a game, like the predatory gay trope/dismissal of lgbt characters+possibilities in persona games (UGH), or like, uniforms that get tucked under boobs in visual novel character portraits.
4. Do you have experience with game development? What did you do/with what engine?
I, uh. Did the tutorial for gamemaker and that's IT!
5. Tell us about something you're passionate about!
This may sound goofy but i'm really into Learning and Self-Improvement. I was gonna say plants, but that's just one of a lot of things I can focus on to become more knowledgeable about. Keying out plants is super fun when you can get it right though!!
6. What are your goals for this game jam?
To make at least two poses for at least two character portraits, and figure out how to do a branching story path for a visual novel. Hopefully this isn't too ambitious for a first go.
7. Any advice to new jammers (if you're a veteran)?
I'm the new jammer orz
8. If you're a returning jammer, what can the admins do to improve your jam experience?
Am not returning, but already everyone has been very kind and helpful, thank you <3