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A jam submission

SummonkeyView game page

Created for Monkey Jam 2024
Submitted by ChopstickV — 3 hours, 51 minutes before the deadline
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Summonkey's itch.io page

How does your game fit the theme?
The main character cycles around on a bicycle

Did your team create the vast majority of the art during the 4 days?

No

Did your team create the vast majority of the music during the 4 days?

No

oug?
oug oug oug

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Comments

Submitted(+1)

Fun quick game, didn't feel very difficult to me, except for the lack of i-frames which essentially made it so that any single hit would kill. It also felt like you just moved around and spammed the tower spawn button to make new monkeys off cooldown, which was difficult with how the controls were laid out. still very fun though, and the perfect length.

(+1)

The Monkey sound effect freaked me out in my first playthrough haha. The gameplay kept me on my toes and the music helped me get in the zone too. Well done!

Submitted(+1)

Very unforgiving game, but that keeps you on your toes and makes it so that you don't try to just hide behind a wall of towers lol. I had fun playing it, great job!

Submitted(+1)

feels like a reference to vampire survivors, tower defense and snake farm which are all games connor has enjoyed before. the difficulty is nice, and i like that the results at the end entice you with a tangible end goal of defeating a non infinite spawn of snakes. it didn't feel super fun to play though but maybe it just wasn't my pace. it definitely left me wanting to try again a few times, just more out of "i can do this" as opposed to "i am having fun" but i think the mechanics are there, it's just the movements that feel a bit sluggish.

it technically doesn't feel like anything super original here, nothing really feels tailored to this game or the cycling theme. you could have styled the summons or enemies more around cycling, maybe something as simple as sound effects could have felt unique enough. like a wheel turn for some countdowns, a bike bell or horn for the monki stun or oil squeaks for monku's heal. also maybe it would've been sick if the bike could run over the snakes through the middle if you managed to pull that off right? idk, something to help it stand out and feel more in line with the theme.

btw the pixel sprites for the snake and summons were cute, and i think all the assets should have followed that style. even lean into it with a pixel typeface.

Submitted(+1)

Great game!!!. love the difficulty level. it's very punishing but at the same time it easy enough so you understand how the game works and keep you engage.

Submitted(+1)

I thought this idea was very cool and I liked switching between the different monkess, but having infinite amounts felt a little too easy. The theme felt slightly tacked on and I think could be improved if you had to go through each round in a cycle with limited amount of monkeys to place. I think not only could help with the challenge and strategy but it may also help lean into the theme a bit more. Sorry if im yappin, just thought the main mechanic was sick! Love the name as well!

Submitted(+1)

Interesting Design reminds me of Vampire Survivors but tower defense alot of potential here 

Submitted(+1)

Interesting concept, but it was hard for me to play it. Still, good job!!

Submitted(+1)

Brutally punishing game. I tried my best to beat it, but the best I could get was killing 30 enemies.

My latest score, but I'll try and score higher!!

Great game though! Love the mechanics!

Submitted(+1)

Simple idea executed nicely! Would have been cool to see cycling integrated more into the concept

Submitted(+1)

Interesting concept! I think some info on what your summons do in the description would help lots! Took me 3 tried to figure it out.

Developer(+1)

Thank you! And there is a panel that tells you if you press TAB in game!

Submitted(+1)

An interesting take on the bullet heaven and tower defense style :). I will admit, my winning run involved very little cycling - I just made a gargantuan fortress of dudes to decimate the evil wormy things!

Nice stuff!

Submitted

For some reason, this one wont load for me.

Developer(+1)

That's weird, which browser are you using? Works on my firefox and google chrome

Submitted (1 edit) (+1)

I'm on firefox. Tried a few times yesterday, before reshuffling my queue.

EDIT: It loaded fully for me today! wow, this is kinda hard.

Submitted(+1)

Interesting design, would have been nice to see some more interaction vs just going around in circles and placing down Monkeys.

Submitted

At 41 kills the enemies stopped spawning, maybe because I spawned too many monkeys and there is an entity limit?

Developer

I did put the cap of enemy spawned to +5 over the limit to try and prevent this from happening but maybe I should've removed the cap in the first place!