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A jam submission

An Apple a Day...View game page

Dr. Xavier, the fruit army has gone rogue! The League of Doctors needs you to save its society before it's too late.
Submitted by rynxJW
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An Apple a Day...'s itch.io page

Results

CriteriaRankScore*Raw Score
Engagement#5862.1512.571
Overall#6461.8732.238
Creative use of art assets#6511.9122.286
Overall polish#6561.5541.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The cooldown on the attack killed it for me. I went in thinking the idea was really cool, but I have to admit I don't really enjoyed the implementation. It made very fight tedious. I ended up killing the pears by blocking them against the right wall and hitting them repeatedly with the mace without bothering about avoiding their projectiles, I used the sword maybe once or twice then never again. The scythe has a really poor range making it impossible to hit something and not get hit. The spear was all right I think.

Also, a better keymapping could be arrows to move and WASD for the weapons, and E to use. Trying to remember which key was a pain.

I don't think you need to change many things to have something really enjoyable: remove the cooldown, remap the key, add more range to the weapons and change the enemies a bit. Then add some polish with basic animation and I'm sure you'll have something great in your hands!

Submitted

Was quite hard to actually kill things, the recharge for the attack was bit to slow :( But was an ok game :) Bit of animation could really up the polish!

Developer (1 edit)

Thanks for playing! Wasn't sure whether or not to lower the recharge period before submitting the game, so thank you for the suggestion. Might I ask what you thought of the sound track and boss fight?

Submitted

The combat system was a little weird but the whole game was saved by that soundtrack, the concept is there and with a few tweaks could be quite enjoyable. :) nice effort.

Developer

Thank you! I'm glad you enjoyed the game and it's soundtrack (it's only the second soundtrack I've ever made!!). How do you think the combat could be improved?

Submitted

I would add a level of knockback after you hit the apple, that way there is time to dodge, that or increase the range of your weapon so they aren't already in your face when you hit them.