an interesting tool though I would have liked to see a way to set the grid size so that some of the elements would become more cohesive.
Otherwise a great editor
Criteria | Rank | Score* | Raw Score |
Overall polish | #518 | 2.263 | 3.200 |
Creative use of art assets | #637 | 1.980 | 2.800 |
Overall | #639 | 1.933 | 2.733 |
Engagement | #667 | 1.556 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
an interesting tool though I would have liked to see a way to set the grid size so that some of the elements would become more cohesive.
Otherwise a great editor
I really like the editor mechanic, really opens up for some fun gameplay to a previously common idea. The art was well presented in a somewhat creative fashion and the feedback was ok. Well done!
I was looking so long for how to play it :D
Editor functionality is super cool and it would be kind of fun to give this a different kind of "gameplay" as one would expect.. e.g. a jury that rates how well your build looks or something like that.
Maybe add layers?
Since this is just Unity, I recommend to export a WebGL version, so users don't require to download. Itch handles those pretty well.
As a tool, i find it really interesting. If this had some sort of "play" function this would be awesome! Maybe som string-based save/load system so there could be a makeshift workshop with user-created levels.
The idea and potential is there, and i had fun after getting the hang of it. But i spent about 10~ minutes playing and making my dungeon and i found out that there is no play button and died a little inside ):
I'll keep an eye out for the project, because i truly believe this could become something rather big!
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