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A jam submission

Adrift PilgrimView game page

aka dying-of-dehydration-and-spiritual-decay-in-a-desert simulator.
Submitted by GorinichSerpant — 2 hours, 10 minutes before the deadline
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Adrift Pilgrim's itch.io page

Results

CriteriaRankScore*Raw Score
Overall polish#6221.7932.143
Engagement#6501.7932.143
Overall#6591.7532.095
Creative use of art assets#6701.6732.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I suggest just uploading a zip file :( didn't want to download winrar just to play this sorry :(

Submitted

I think the game could explain its premise and mechanics a bit better. Tbh I was just left sorta confused, I'm sorry if I just didn't get it. On a technical side, some things that would help tremendously:
attach the music to the player/camera. It's kinda weird when the music pans left and right (unless it's important then I'm sorry)
Disable anti-aliasing on the text
Allow moving by holding the mouse button

Developer

Thanks for playing. I didn't catch the music thing, and yeah, fonts were a struggle. I'll write up an explanation of the game mechanics in the game description.

Submitted (1 edit)

I experienced 2 tragic bugs. One where I got stuck in a corner and softlocked, and one less game breaking in which I ironically rolled too well and preserved my single coin, which prevented me from picking up larger coin piles that I may have wanted to use. One massive control nitpick that irritated me greatly was having to constantly click to move, instead of being able to hold down the mouse button to continue moving. Beyond all that, the game overall is a meandering, trial-and-error trudge through a painfully labyrinthine maze, all the while praying that an rng beyond my control doesn't screw me over. The music and writing was well done; it brought forth an appropriately meditative atmosphere. If the gameplay could support that feeling instead of the frantic scramble with no time to smell the flowers it ended up being, I could say I enjoyed it. Thank you for making this.

Developer

Thank you for playing. I'm unfortunately aware of the coin bug, I found it when I had several minutes left to finish the project. Your right that the controls aren't particularly great. In retrospect I didn't spend that much time developing the gameplay of the thing, instead I mostly focused on just implementing all the elements of it.