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A jam submission

Time TraceView game page

A Small platformer made for Mix and Game Jam 2019
Submitted by LeoMarques98 — 1 hour, 33 minutes before the deadline
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Time Trace's itch.io page

Results

CriteriaRankScore*Raw Score
Creative use of theme#513.7424.000
Sound#1211.7371.857
Art#1222.2722.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice game and back time. idk its my pc resolution, but i cant see the doors on the screen.

Submitted

Nice game attempt, I like you went full Tracer with it all. Character movements, standard ones, could use a little work to be smoothed out.

Level design was nice and straight forward, with the right amount of puzzle element to it.

Well done!

Submitted(+1)

Hey nice one !

Be careful though, with the webGL build we can't see the first room cause the webGL canvas isn't a 16:9 ratio. You can tweak the size of the canvas in Unity by going to the project settings -> player window, onto the webGL tab you've resolution :)

For the game i really liked your level design ideas with the mechanics, it works great ! One downside though could be the jump feeling that feels floaty, try tweaking it with gravity, drag and co !

Developer(+1)

Thanks for the tip, I'll try to fix the resolution problem after the ratings

As for the jump I tried doing a similar jump to celeste, just cause I like the way it feels, but it did came out too floaty

Submitted (1 edit) (+1)

Haven't seen many games like this one and I really enjoyed it. Good mix of abilities. which force you to act quickly in different ways. However I don't think you choose good keybinds for the abilities. They seem like pretty random keys.

Submitted(+1)

Done! I guess we had the same idea :3 Overall great use of your two mechanics, the difficulty curve is a bit steep but at least it felt great knowing i couldn't get past rooms without using all of my abilities ^^ Although you might wanna remove your WebGL build because the exit isn't on screen and it might confuse people :/

Developer(+1)

I didn't had much time to plan the rooms, so the difficulty of each was kinda random, although I tried to make the latter ones harder, and yeah I might remove the WebGL build to fix it and put it back up after the ratings, Thanks for the feedback!

Submitted(+1)

I wasn't able to get past the 1st screen? Did I miss something?

The abilities works nice though!

Developer

You should press the button and be able to dash through the door, if you could not see the door it might be the resolution, try  putting on fullscreen in the webGL version or download the game