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Trial and Error (Mix And Game Jam 2020 Submission)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #114 | 3.875 | 4.143 |
Gameplay | #300 | 2.806 | 3.000 |
Art | #364 | 2.673 | 2.857 |
Sound | #493 | 1.737 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Was all the music/sound created during the 48 hours?
Comments
I really impress the idea and I really love your hand art style which is really cute and nice.
but as the others mention some bugs especially flip respawn and environment is too narrow to walk
stuck every time XD.
but I really love your creativity which is really unique and UI is really responsive even it was game jam game.
I really love to see more level and future upgrades.
Really interesting idea!
My feedback would be :
- Could you give the player a short look at the enemy location before they start building? Then it can be like a memory game in a way
- It would be helpful for new players if you could hover over the icons to find out what they do
- Maybe an easy tutorial level to start us off ;)
Hope you have time to rate and give feedback for our game, MaizeGunner. Thanks!
The short look at enemy positions is a really good idea. You can already kinda do that by clicking the door and then the restart button, so the lack of information is an artificial restriction already. Another approach would be to always show the entire level layout but limit the total number of actions you can take (or set limits on the individual actions), leaning in to the puzzle aspect a bit more.
The icon hover/tooltip idea is good as well. I'll put that and the tutorial level on the feature list.
Thank you for the feedback!
I really like the idea! I would really want to see a full expansion!
This is an awesome strategy system. I’m not even sure what to call it exactly, but its really cool and would make for some fantastic puzzle design if fully explored. My only gripe with this game is the difficulty. I think for the first level you set the bar pretty high, especially with no tutorial. Otherwise, great work!
Nice game! REALLY love the idea of it and the execution is actually pretty nice! The only minor problem I had is that sometimes it took several retries for Figaro to move properly (sometimes he got stuck, and if you die in a flipped position, Figaro will flip first before doing the actions), but other than that, it's a really cool idea and a pretty neat execution! Good job!
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