What a challenging game haha. If you find a way to somehow make it so that we don't have to visually focus on two separate things at once, I think you 'll end up with a really good game!
Play game
Space Beat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #113 | 3.882 | 3.882 |
Art | #179 | 3.412 | 3.412 |
Sound | #198 | 3.000 | 3.000 |
Gameplay | #208 | 3.118 | 3.118 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Was all the music/sound created during the 48 hours?
Comments
Cool game! Really liked the visuals and the sfx+music.
I think there should've been more punishment to missing a note as someone mentioned it's easy to just mash WASD and win.
Also it was hard to focus on the notes and the game at the same time, I think a better way would be to run the notes on the same line as the asteroids, or something like that.
I like the concept! but in order to survive i just mashed my WASD
Good job!
Its a cool idea, but i think it should be progresive, like the notes are coming really fast right in the beginning.
Nice game! I feel like the notes should come in regularly instead of in waves, like maybe as a drum sequence instead of, uh, the melody (Okay I don't really get the notes), because even if you get used to the more interesting controls this game has, you might still find yourself getting barraged by asteroids with no way to shoot back because of the lack of notes coming. Still tho, this is definitely an interesting game mechanic that could definitely be expanded upon. Nice Job! (Also, I think I did 22200 which I think is pretty good B-)) (Also also I think a nice way to sort the keys is kinda like DDR's Left Down Up Right sort of deal, so maybe make it W A D S instead of W S A D, though that's just my baseless thought so take this with a grain of salt lol)
That was awesome! Here's my high score!!! 12500! (top right of course:)
I like what you came up with, two icon games. ;)
But because of the games high difficulty paired with wasd being awkwardly set in a straight line, I just cheated the heck out of it by just spamming all of the keys, which gave me a pretty high score.
Great concept, needs some difficulty and usability tweaking, but overall I think it's a cool little jam game. :)
cool concept but hard to handle the game ..... I have a suggestion for you but i don't know if it will work you should have the (q,w,e,r) keys for beat hit and the mouse courser to move the ship it will be cool .... and i think making the misclicks have a penalty is a good add to the game ..... there is infinite ways to improve the game and make it with more modes ... keep it up
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