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A jam submission

Sling Shot SelfView game page

Use your ability to fling yourself across the screen!
Submitted by Brandon JS Lea (@BrandonJSLea) — 3 hours, 1 minute before the deadline

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Sling Shot Self's itch.io page

Results

CriteriaRankScore*Raw Score
How would you rate the game's gameplay/mechanics?#54.0594.059
Overall#53.9803.980
How would you rate the creativity of this game?#64.0594.059
Overall score#103.8243.824

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

So good mechanic !

Submitted

This is a very creative game. It's got a core platforming concept that's really well done, followed by several others like teleporters (which feel like the portals from Portal, which is never a bad thing), breaking stuff by flinging yourself into it, lava pits of death, windows (I love breaking windows in videogames, it's just so satisfying, and I'm glad I had an excuse to do it here, too). The only thing I can think of improving is that maybe it was too annoying to redo the little section right before the bossfight everytime I died to the boss, but I was still able to beat the boss, and I still had fun, so maybe that wasn't too bad. It also would have been nice to have a button like R to kill your character in case you got stuck, but overall this game is really great.

Developer

Thanks for the feedback. I'm planning to fix the boss checkpoint issue post-jam in addition to the ability to break the tether. I'll probably add a reset as well.

Submitted

I really enjoyed the gameplay mechanic and the puzzles to solve with it.  Very creative!

The boss was a little rough!  As in figuring out what to do and having to beat the level before it again each time.  But in the end it was fulfilling to finally beat him and enjoyed just 'hangin out' off the ledge to figure out the timing, ha!

The mechanic took a bit to figure out though.  Just not sure if when releasing I should be holding the opposite direction, let go right before, or let go and start moving forward.  So found it a bit un-intuitive at first but once I got it down I really enjoyed it!

Developer

Thanks for the feedback. I knew not having a direct checkpoint wasn't a great idea but I figured it wouldn't make much difference. In retrospect, I'd certainly be annoying if you're trying to learn how to beat the boss.

Submitted

Great game! I loved the gameplay, creativity, puzzles, etc.