Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lou Bagel

221
Posts
14
Topics
123
Followers
43
Following
A member registered Sep 22, 2017 · View creator page →

Creator of

Recent community posts

Thank you!

oh, and if you didn't know, Dave has a lot of screentime already: https://loubagel.itch.io/daves-coffee

 

Thank you for leaving a comment!

The boss guy sitting at his desk, he was going to go adjust the thermostat if you made it hotter and the female working in the office below was going to adjust the thermostat if you made it colder. But I thought I would "simplify" that area at first to see what players do, as well as not having to build a thermostat UI, haha. So right now, that guy's purpose is only to block off that path to your lunch. I thought I would pack the bottom room so player's first instinct is to try the top but see it is blocked. So maybe it isn't the best level design - which was what I was hoping to learn here!

Thank you! I hope you find it useful and let me know if you have any thoughts!

I believe the windows version 1.0.4 is working now! I created a few videos on my old PC with it and didn't find any errors, but anyone let me know if you find any!

I should have tested more on my PC before, I honestly just got kind of excited and forgot, haha! Once I got focused on updating the page and making the banner art and such I was just ready to hit release!

Thank you for letting me know - I honestly didn't test enough on windows because I just have a 20 year old PC haha. Sorry about that! I'll figure out what's going on

Thanks for sharing!

Wow! Awesome times!

Appreciate it! Will be working on some things! :)

Glad to hear!

Thanks! That is helpful - I was planning on making some more complicated "distractions" but wanted to try out these basic ones first, so good to know!

Thank you! I also replied on the YouTube video

Thank you! This is very encouraging me and makes me want to start on remaking level 2!

This is based on a true story - I thought you would like to know. 

Details are different, but I did in fact want to get a cup of coffee without having a conversation with someone. She was a very nice lady, but I was just not in the mood to make small talk at the time.

(1 edit)

Haha I love to hear that! Thanks for commenting!


Thanks for trying it and leaving feedback!

For the chance/random, were you thinking of the room that has three characters walking? That one was random - not in the mathematical sense but in the game design of it, as each of their routes were independent of each other and had different durations. I'll take the feedback as to be more intentional with the design.

The last room, I was intending to have different ways to solve it. As I worked on it I thought maybe it could be an "easy" way of using all the distractions (there are 3 in there) and a "hard" way of not using any and just do timing. I think the "hard" way ended up being too easy. I might play around with that room more and also be more intentional with routes kind of "syncing" there as well.

Thanks again, this really helped!

Thanks! What was your favorite or least favorite part?

Also, FYI, I have finished the last room now!

Oh man, I used to be a ninja rope pro in Worms, but gonna have to do some training for this one!

Very nice!

Did anyone else in advanced mode just keep trying things randomly instead of planning things out? haha

Sweet, thanks! Let me know what you think!

I see the title screen now! (which I didn't before)

👀

Player character is holding a sword but can't swing it. If not going to have an attack in the game should use a sprite without a sword and such to give expectations to player. For one reason, so they aren't trying to figure out what the attack button is, but also for general expectations.

Hey, a couple things I thought of for feedback while playing:

  • The main player sprite blends a bit with the background; would be good to update colors to player stands out more
  • The items, whether power-ups or obstacles etc, on the platforms are a pretty small and not obvious what they are or do. They could probably be made a bit more intuitive.

No bugs or anything and works well, so good job overall

It won't proceed past this initial screen for me. Is there something I'm missing?


Sorry for the delay - thanks for the breakdown! I'll check you your game soon!

I'm glad its relatable lol - thanks!

That's good feedback! There are different animations for the coffee maker but I think its just too small and I didn't realize until later that Chatty Cathy starts blocking it. Thanks! (and sorry for the delay)

Thank you!

Thanks! I love that you refer to MGS when talking about this! Its some of what I was going for and love the series as well so such a honor!

I was actually thinking while watching your play through that I feel like the range of her vision should be reduced. I believe her cone is currently a 45 range of vision but I might try out something like 30 and see how that feels.

Thanks for those tips! I was planning on giving it another go later so they will help!

Pretty cool game!

Only played one time part way through. It is pretty rough not being able to change the order of units once you place them, but can see how that makes it a big part of the strategy once you know what kind of units will be available.

At certain times it seems a bit unclear on what to click on or what you can click on. Took a bit to realize that you could upgrade units. Also, never really understood the freeze and the interactions when clicking on the units to buy.

Thank you! I appreciate that!

Cool concept! 

Couple of feedback:

  • I was lazy and didn't read the instructions at first since they looked long. Went back and read them after a couple games and they were good - but you might be able to make things a bit more intuitive in-game
    • Even just putting the word "Power-ups" or something over the bar of available special items
    • Having tooltips or a text bubble when selecting a power-up would be good even if it is a short description
  • It seems like the power-ups came in pretty fast. It could be a bit more strategic if you get less of them, but with more it is kind of more fun ha

I'm not sure I understood the mechanics. Is it completely random?

Would love for it to be a bit more "zoomed out" so you can see more at once, especially the ground beneath you while you are jumping

I've reviewed the following games: 

  • GemSeeker: Path of Rust
  • Purple's Escape
  • Waste Wise

Also, couldn't figure out how to get started with Crazy Highway and left a comment about that.

If it wasn't obvious, I was making a lil joke with that comment - game has been out a while - but thanks for that note. I haven't looked at if the demo works or what not in years.

Thanks for the feedback! 

I will most likely leave it in. I think it makes the art look a bit more odd walking diagonal but player experience is more important.