What is the jam theme?
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Love how you can just jump in and start playing! Pretty easy to figure everything out!
This is more for the genre of games than your game in particular, but I get annoyed how difficult it is to shoot enemies without taking damage since you both only shoot the same direction that you can move. At least you gave the enemies a slight pause in firing for an opportunity to kill them without taking damage...I just got lazy after a while lol
Dear Valued Customer Nathan,
We apologize you didn't receive your goldfish you ordered. We did send it out standard shipping which should have taken 3 days. But unfortunately the goldfish died due to being in a package for 3 days and not being fed. We will go back to the drawing board to re-think this poorly thought out business model!
Jk! The goldfish didn't arrive because Dave didn't actually order it—when you clicked purchase Dave actually noticed his wife was getting impatient and said "I better get off the computer now." Glad this happened as now I know I need to make it more clear. (as well as some other issues or intuitive things I noticed)
Thanks so much for playing and uploading the video! I really enjoy your enthusiasm and you had me cracking up the whole time! Will definitely check out your other videos...but for now I need to get some sleep! Thanks again!
Just released the Demo today! Play in-browser at https://loubagel.itch.io/dave-man
Dave-Man is a game by Lou Bagel with music by Scowsh. You play as Dave who desperately needs his coffee before interacting with any co-workers. With Pac-Man inspired gameplay you must collect all the coffee beans and make it to the coffee maker without getting caught by the office “Chatty Cathy”. Your success in this mission will affect your mood and productivity during the day which will determine your paycheck. Take your money home and do some online shopping however you please...but don’t neglect the missus!
Also launched a small Kickstarter today! You can get the game for $1 but can also get other cool rewards like being in the game as a character!
Hey, I know this is old but just tried the demo. I really like the idea of the game but is a bit hard—hard to figure out what items should be prioritized and what to build and died pretty much every night. Know it was a game jam but think it could be a great game if the difficulty ramped up a bit more slowly and some buildings explained.
I've made some small games inspired from classic arcade games and people complained about some of the elements of nostalgia I added...but I kept them in! So I totally get the staying true to the original.
I usually don't mind reading, but tried to read these twice and never made it through, lol.
If you did want to incorporate them into the game you could do something like the following with the prompts for each level:
Level 1: Find the key to progress
Level 2: Avoid the yellow mummy (while finding the key of course)
Level 3: Unearth treasure along with the key
Level 4: Beware of unearthing the blue mummy!
etc etc, in whatever order most logical for you, but that way they learn a new mechanic every level. Just an idea though!
Best of luck!
—Lou Bagel, Bagel Industries Inc.
Nice little game. The having the A/B prompts when the buttons are really K/L is a bit confusing to start and ended up destroying a few items figuring things out. Also, one time didn't get a sword for a while and another got a ton and didn't know if there is any purpose of collecting more than one.
Friendly advice here: The instructions are way too long. A large amount of players won't even click on instructions before playing.
Best to try and incorporate instructions into the game play if possible.
Also, once you unearth the blue guy it seems impossible to shake him off your tail. Some element of game play that allows you to lose him would be good.
Game ramps up in difficulty pretty quickly. Love the art but is hard to tell if certain things are decoration or actually do something. If difficulty increased a bit more gradually would allow player some leeway to explore and test things out.
Got a score of 1480. Was going to comment that it could use a score or wave number to kind of track how well you did. Then I died and saw it.
Love the tetris kind of mechanic on building your base. Really cool.
Hey Barmizzle, thanks for the comments!
I think Pixel Shorts replied to you on the LD site but I think you clicked on the tutorial mode that 2nd time. You can't die there, it is more of just practice mode as almost same as regular (Explanation on that). The way to get out of tutorial mode is to use a portal, which is an important mechanic but may be hard to discover on one's own (we wanted to guide the player towards that better but ran out of time).
We didn't add Scowsh, our music and sfx team mate, to the project until the last day. So he only had hours to work with. He does a great job and could have done more if he wasn't doing a different game jam on Saturday and Sunday!
This game is difficult (I can't kill the egg guys without trapping myself) and a bit tedious to travel—but I this is definitely the bets LD42 game I've played so far, and best of any game I've played recently! Love the vibe, kind of gives me that weird Earthbound vibe.
Yeah I hear you. I struggled with that because I wanted the camera stationary and it to be a square to fit into my arcade (https://www.loubagel.com/arcade/). My other game is 360x360 so at least gets larger full screen. I'm considering making a 16:9 version for computer and for mobile, may be fun to create some more levels.