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I really enjoyed the gameplay mechanic and the puzzles to solve with it.  Very creative!

The boss was a little rough!  As in figuring out what to do and having to beat the level before it again each time.  But in the end it was fulfilling to finally beat him and enjoyed just 'hangin out' off the ledge to figure out the timing, ha!

The mechanic took a bit to figure out though.  Just not sure if when releasing I should be holding the opposite direction, let go right before, or let go and start moving forward.  So found it a bit un-intuitive at first but once I got it down I really enjoyed it!

Thanks for the feedback. I knew not having a direct checkpoint wasn't a great idea but I figured it wouldn't make much difference. In retrospect, I'd certainly be annoying if you're trying to learn how to beat the boss.