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A jam submission

Cosmic ClickbaitView game page

Submitted by Coffee Abuser, excit — 9 minutes, 58 seconds before the deadline
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Cosmic Clickbait's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#123.5883.588
Fun Factor#133.4123.412
Overall#183.4803.480
Gameplay#183.4123.412
Theme Implementation#293.7653.765
Special Object Implementation#353.4123.412
Visuals#393.2943.294

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
This game is a space themed bullet hell with a bit of an adpocalypse added into the mix!

Ads are generated when damage is taken and reduce player mobility! Once the ad ends, the player is granted a either a fire rate increase or a health increase!

Enemy ships have turrets mounted onto them and fire projectiles! Dodge them or perish!

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Comments

Submitted(+1)

I loved the track used tbh ahah I wish there would have been the possibility to decide when to shoot, but not bad :)

Developer(+1)

Glad you liked the music! It was all custom made! I probably spent 3-4 hours on developing all the music. I wish I could spend more time perfecting the songs, but coding the game was the main priority!

I'll keep that in mind for next time! I'll add a setting so people can adjust the controls to their liking! (*/ω\*)

Submitted(+1)

I didn't feel like there was much gameplay involved besides avoiding obstacles. It would be cool to press space to shoot and feel like I'm doing something.

Developer

I intended to add some sort of special attack that would be mapped to space bar, but I decided to chase down bugs instead of pursuing new features >﹏<

Submitted(+1)

Best I can do is this lol!

Very fun game! The ads are so ANNOYING!!!! I love it

Developer(+1)

I think I made the game too hard ≧ ﹏ ≦

Submitted(+1)

I can't imagine what part of this project your struggled with most, but the bullets from one of the ships following you for a moment seems tricky. You don't have to answer, but I was wondering if you recycle the objects, (the ships and bullets), or do you destroy and instantiate them? 

Developer(+1)

Ironically, the part of the project I struggled on the most was keeping the player bounded to the screen. I had to create a solution that accounted for any screen size so that was pretty tough and ate up more time than I would have liked.

The homing bullets were actually created by accident! I was trying to have the turrets face the player, but accidentally coded the solution in the bullet! So ironically, this was an easier part of the project for me. Here's a link to the homing script if you're interested: https://github.com/CoffeeAbuser285/JameGam/blob/main/Assets/Scripts/EnemyScripts... ╰(*°▽°*)╯

I instantiate and destroy all objects! It takes more processing power to do it this way, but I figured that most computers could handle it (❁´◡`❁) If I were to scale the game up further ( player has more offensive capabilities and more enemies on the screen ), I would definitely run into issues doing things the way they are, and I would probably need to revamp the ship/bullet spawning systems.

If you were interested in seeing more code, here's a link to the github: https://github.com/CoffeeAbuser285/JameGam/tree/main/Assets/Scripts I will admit though, the code is not my proudest work. I sacrificed structure and readability for speed. In a competition like this, it's definitely worth the trade off!

Submitted(+1)

yeah it makes sense, it's probably a good idea to sacrifice clean code for brevity, especially when time-frames are short. Thanks for sharing your code also, it's interesting to see how others use unity api. 

Submitted(+1)

i become really hard really soon, but still fun tho

Developer

Scaling is definitely an issue in this game ≡(▔﹏▔)≡ Will fix in the next game jam!

Submitted(+1)

not my type of game but the change of music with the ads was really fun ! and their visuals were really good too !!

Developer

Glad you liked it!

Submitted(+1)

Fun game! You gotta strategize on when to take damage to get the boost!

Developer

It's all about strategy! 👈(゚ヮ゚👈)

Submitted(+1)

haha I really liked it

Submitted (1 edit) (+1)

Good graphics, user interface and music are not bad.

Submitted(+1)

Becomes difficult after first few waves. But nice work.

Developer

I agree the game scales in difficulty too quickly >﹏< I will certainly do more testing prior to release next time to prevent this problem!

Submitted(+2)

Ohhh I feel all this pain) Nice idea!

Submitted(+1)

The music changing when you get damaged is hilarious

Developer(+1)

The music changing did seem to be a fan favorite! Glad you liked it :-D

Submitted(+1)

Good game. Yes, those ads were very annoying, just like they should be. :)

Developer

Annoying as they should be ╰(*°▽°*)╯

Submitted(+1)

Very fun, very difficult. Annoying ads xD

Developer

I'm glad you found them annoying (❁´◡`❁)

Submitted(+1)

the way you have hijacked this type of game makes it quite fun