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Elieya

49
Posts
1
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A member registered Oct 23, 2024 · View creator page →

Creator of

Recent community posts

I tinkered so much with the turret, I really wasn't satisfied but I don't know how I could change it and make it better.

The sound effects and visuals of the ads are satisfying!

I wish there was a progress bar to let me know how much health my computer has before it explodes. Overall though the sound effects and visuals are very satisfying.

The ads were sufficiently annoying and the gameplay was fun. I liked that it had a story. 

The first one I've seen that tried to make it into a race! Very unique! It would be cool if the ads did something like popup on your screen and block you from seeing the track or something. Overall starting base!

I like that the concept is reversed you are the one doing the infecting. 

I love that the window looks like a computer screen and you have to reduce screen clutter!

The ad designs are awesome and the background makes me feel like I'm in the matrix. Needs a scoring system.

The turret's movement is hard to control. Sound fx are satisfying though!

broken

I like the theme! And the sound fx for shooting the bow is very satisfying.

Same for my little team with my sister and I. Started work friday morning and didn't stop until an hour before submission.

Nice work. Needs a scoring system, sound fx and somethig that happens when you shoot or collide with the ads. Great starting base!

Nice background movement.

Nice and simple, not bad for the amount of time. Needs scoring system

I didn't feel like there was much gameplay involved besides avoiding obstacles. It would be cool to press space to shoot and feel like I'm doing something.

I ran out of ammo after 3 shots and couldn't figure out how to refill it.

I stepped off the road, and then couldn't get back on which kind of killed the gameplay and I had to restart the game.

The sounds of the blocks falling is a little too sharp on the ears.

With the enemies being see through sometimes it was hard to place where they were and I'd have to rotate around them to figure it out. One thing that would be helpful would maybe be a shadow underneath them.

This was a neat idea. Something you could add would be an upgrade system for the turrets to shoot ads faster or do more damage.

It's a little difficult lining up the mouse sometimes. But I agree overall it's a pretty unique concept!

Nice work on the level design.

Graphics are great! Wish there was a win or lose condition.

Love the concept of asteroids. The ship is a little hard to control though.

That was quite fun! I liked the "wa wa wa" salesperson sfx. XD

I had a hard time understanding when I was doing damage, or if I was giving enemies more health.

I like the progression and upgrades system and the visuals make me feel like I'm in the matrix.

Good theme and object implementation, but a little too difficult.

Having a hard time understanding where the turret plays a role. I found the gameplay interesting, it was pretty unique!

I like how you have to aim for the [x] on each of the ads. It would be cool to implement some kind of win or fail state, maybe a score to know how many ads you've destroyed and when the game ends.

I like the art style and the ads are definitely annoying! (Maybe a little too annoying? xD)

The voice acting is super fun! I was a little confused during my first play, but once I figured it out I enjoyed how the ads have minigames. Great work

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I like how the ads had minigames, those were fun. I liked the "ah-ha!" moment when I figured out how to beat each one. I'm not sure where the turret comes into play, it didn't seem like a main part of the game. Also I struggled to figure out the shoe minigame.

Artwork could use some work, but I like the upgrade system!

Oh. Good idea. Thank you for the feedback!

(2 edits)

Thank you for the feedback. It does start off slow but I did try to implement some difficulty spikes. I tinkered with the difficulty so much near the end trying to tweek it. I'm glad to know that some like a challenge. Thanks for the feedback!

We struggled a bit connecting the theme with the special object. We appreciate the feedback for sure 😊 

I like how the ads cover up the lanes so you can't see where the enemies are coming from. Good starting base!

This was a really cool take on the theme! Very unique gameplay.