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dagger217

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A member registered Apr 18, 2024 · View creator page →

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very nice game, it's interesting you chose the corn character to be angry, I would have made him look mischievous. Also, I was thinking it might feel nicer if the snake glided more smoothly, but this version is more accurate to the original. Otherwise I liked most other features. Especially how you have to choose whether to greed for more gold or to end the level sooner. Nice risk / reward mechanic there. 

yeah it makes sense, it's probably a good idea to sacrifice clean code for brevity, especially when time-frames are short. Thanks for sharing your code also, it's interesting to see how others use unity api. 

I can't imagine what part of this project your struggled with most, but the bullets from one of the ships following you for a moment seems tricky. You don't have to answer, but I was wondering if you recycle the objects, (the ships and bullets), or do you destroy and instantiate them? 

I'm sorry about that, the audio cues are the only hint on where the object might be hidden, when it beeps faster it means you are over the object. I should have perhaps made a more informative tutorial. 

Thanks you, your game was one of the few I finished from start to finish, much better balanced than mine is. 

yeah, I saw your project too, it seems like we may have made the same mistake of making it too ambitious. I also cut like maybe 70% of the original plan. I just ended up spending all my time in bug fixing the metal detecting system, making sure the audio plays correctly etc.  You seemed to have got a lot more done than I did though, so well done.