I loved this game! Very unique mechanics such as swapping to different people from prison to speed up the egg smuggling process!
Coffee Abuser
Creator of
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Thank you for the feedback! I've still got some improvement when it comes to unity development, so I'll definitely need to consider all aspect ratios and such for upcoming games! I'll be making test builds in unity next time to ensure the camera is correct!
I do agree that the gameplay is a bit repetitive, and if the game is expanded, more levels and drones would be implemented to spice things up a bit :D
Ironically, the part of the project I struggled on the most was keeping the player bounded to the screen. I had to create a solution that accounted for any screen size so that was pretty tough and ate up more time than I would have liked.
The homing bullets were actually created by accident! I was trying to have the turrets face the player, but accidentally coded the solution in the bullet! So ironically, this was an easier part of the project for me. Here's a link to the homing script if you're interested: https://github.com/CoffeeAbuser285/JameGam/blob/main/Assets/Scripts/EnemyScripts... ╰(*°▽°*)╯
I instantiate and destroy all objects! It takes more processing power to do it this way, but I figured that most computers could handle it (❁´◡`❁) If I were to scale the game up further ( player has more offensive capabilities and more enemies on the screen ), I would definitely run into issues doing things the way they are, and I would probably need to revamp the ship/bullet spawning systems.
If you were interested in seeing more code, here's a link to the github: https://github.com/CoffeeAbuser285/JameGam/tree/main/Assets/Scripts I will admit though, the code is not my proudest work. I sacrificed structure and readability for speed. In a competition like this, it's definitely worth the trade off!
Glad you liked the music! It was all custom made! I probably spent 3-4 hours on developing all the music. I wish I could spend more time perfecting the songs, but coding the game was the main priority!
I'll keep that in mind for next time! I'll add a setting so people can adjust the controls to their liking! (*/ω\*)




