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Coffee Abuser

57
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A member registered Jun 29, 2024 · View creator page →

Creator of

Recent community posts

I loved this game! Very unique mechanics such as swapping to different people from prison to speed up the egg smuggling process!

Thank you! I loved your game as well :D

I agree that the difficulty of the game is not well scaled. In my last game jam, I made the game way too hard too quickly resulting in games ending in under 90 seconds, and sadly, I think I moved the needle too far in the other direction xD

Thank you for the compliments! Our artist Mini did a fantastic job with the artwork :D

Thank you! I was wondering if someone would notice the music inspirations! I loved the persona music, and I subconsciously create music that has similar motifs/compositional structure to the persona series! 
And yes! I'd be adding more drones and eggs if more time was allotted!

Thank you for the feedback! I've still got some improvement when it comes to unity development, so I'll definitely need to consider all aspect ratios and such for upcoming games! I'll be making test builds in unity next time to ensure the camera is correct!
I do agree that the gameplay is a bit repetitive, and if the game is expanded, more levels and drones would be implemented to spice things up a bit :D

I like the concept of the game! I did find the build system slightly intuitive cause I'm kinda slow and getting older BUT I had fun nonetheless!

The early game is definitely a bit rough due to having to manually drag the eggs to the basket, but the game gets fun once the upgrades come in!

Cool game! I wish the gameplay ramped up a bit faster, but it was fun nonetheless!

I felt like a real soccer player on this one but with eggs! haha! I liked the combo system and the upgrades. It was fun and had to resist continuing to play!

I liked the game! It was like wack a mole but with eggs! Nice twist! 

Very unique idea! I had quite a bit of fun playing this game! There definitely were a few bugs with some eggs spawning in areas that the robots could not grab; however, bugs are expected in a game jam of this size so I'll let you off the hook on that one :D

Cool game! The small mini games kept me hooked!

Simple yet effective!

Great work! I like the idea, and the theme is implemented well

The art is incredibly impressive! Nice work! ☆*: .。. o(≧▽≦)o .。.:*☆

I love the visuals! I'm impressed!!!!

Ironically, the part of the project I struggled on the most was keeping the player bounded to the screen. I had to create a solution that accounted for any screen size so that was pretty tough and ate up more time than I would have liked.

The homing bullets were actually created by accident! I was trying to have the turrets face the player, but accidentally coded the solution in the bullet! So ironically, this was an easier part of the project for me. Here's a link to the homing script if you're interested: https://github.com/CoffeeAbuser285/JameGam/blob/main/Assets/Scripts/EnemyScripts... ╰(*°▽°*)╯

I instantiate and destroy all objects! It takes more processing power to do it this way, but I figured that most computers could handle it (❁´◡`❁) If I were to scale the game up further ( player has more offensive capabilities and more enemies on the screen ), I would definitely run into issues doing things the way they are, and I would probably need to revamp the ship/bullet spawning systems.

If you were interested in seeing more code, here's a link to the github: https://github.com/CoffeeAbuser285/JameGam/tree/main/Assets/Scripts I will admit though, the code is not my proudest work. I sacrificed structure and readability for speed. In a competition like this, it's definitely worth the trade off!

Glad you liked the music! It was all custom made! I probably spent 3-4 hours on developing all the music. I wish I could spend more time perfecting the songs, but coding the game was the main priority!

I'll keep that in mind for next time! I'll add a setting so people can adjust the controls to their liking! (*/ω\*)

I intended to add some sort of special attack that would be mapped to space bar, but I decided to chase down bugs instead of pursuing new features >﹏<

I think I made the game too hard ≧ ﹏ ≦

Scaling is definitely an issue in this game ≡(▔﹏▔)≡ Will fix in the next game jam!

Glad you liked it!

Very unique game! I love selling turrets to people, and I'm glad the characters liked it! (●'◡'●)

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I can definitely understand how little time we had to create a game. With the game I made, I basically grinded the entire time and didn't have a life for the whole 3 days which was a bit tough lol. Found the coin btw! 👈(゚ヮ゚👈)

WOAH! The explosion animation on kill is CRAZY! I like the gameplay! (*/ω\*)

Very interesting concept! I felt like a detective (❁´◡`❁)

Super fun game! I like it a lot! ^_^

Interesting game! I would have liked more visual clarity on the "bugs" since they were a bit hard to shoot. >﹏<

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This was an impressive, well done game! I could definitely see this being built upon into a larger scale game! Nice work! 👈(゚ヮ゚👈)

Quick paced game! It kept me on my toes (●'◡'●)

This game is the embodiment of "beauty in simplicity". Coupled with great execution, this is definitely one of my favorites. Amazing game! ^_^

Very cool game! I like the style!

That was an INCREDIBLY immersive experience! ╰(*°▽°*)╯ Loved the soundtrack along with the game play and visuals! I just wished the game was longer, but of course, that's not possible with only 3 days of development >﹏<

Cool art! Love the game design! Unfortunately, they got me ≡(▔﹏▔)≡

It's all about strategy! 👈(゚ヮ゚👈)

I agree the game scales in difficulty too quickly >﹏< I will certainly do more testing prior to release next time to prevent this problem!

The music changing did seem to be a fan favorite! Glad you liked it :-D

Annoying as they should be ╰(*°▽°*)╯

I'm glad you found them annoying (❁´◡`❁)