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A jam submission

Getting AngryView game page

There's totally not a boss ;)
Submitted by Herof123, Ratainen, piirakka — 8 hours, 55 minutes before the deadline
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Getting Angry's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#243.6673.667
Presentation#264.0004.000
Overall#553.4443.444
Use of the Limitation#643.4443.444
Concept#1562.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
3, Herof123, Ratainen and piirakkapoika

Software used
unity, audacity, sfxr, beepbox, vscode, paint.net

Use of the limitation
If you are still, the bullets will home to you.

Cookies eaten
16

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Comments

Submitted

Felt that the boss fight wasn't reaction based and felt more about luck. I like the screen shake and the sounds though, gave the gun a lot of feel and made it fun to shoot. I think its a very solid entry overall. 

Submitted

I got angry in a good way ;D Good job!

Submitted

I like the game but i dont get it, where is the birds or something that can take me to realize that has something with birds, i know its free interpretetion but idk where is something related to birds, but is fun

Developer(+1)

Ehh, there's nothing about birds, but the minijam page says: "Remember, theme is purely inspirational and not required." :)

Submitted

the game feel great..
good luck..

Submitted(+1)

Nice Game!

Submitted(+1)

Hey guys, how are you doing? It’s nice to see your style on this kind of bullet-hell-roguelike-thingy lol

Developer

Good :)

Submitted

nice game!

Submitted

3 on enjoyment, After all, There's only a limited amount of levels (I know how hard it is to make levels) so you will get bored, But the bossfight is pretty well done. The art looks nice and (even though i don't usually rate post processing since it's a lazy tactic) the fact the pp (haha peepee funny) warns you when you stop moving is somewhat stressful, And I like that.

1 on concept.
It's a topdown shooter.

Something this game does excellent with; Presentation! I feel like most games with the "write-stuff-on-a-sprite" tactic for tutorials makes it too hard to see, But the coloring is just right here. Explains the game pretty well. A 4.

3 for use of limitation. You just can't stop moving.