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agmas

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A member registered Sep 28, 2019 · View creator page →

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Thanks, I’m going to be adding some tutorial text to the itch page for any future rating (or if you want to rerate the game!) I get that it can be a bit confusing as this is a remake of one of my older games and forgot to add a tutorial

Pretty stressful at first and going in blind is a bit confusing, some more feedback for losing health and such could’ve been cool, along with some extra graphics. Had it go half/half 5 times in a row and just called it quits there; very original, fits the theme perfectly, fails a bit on the execution2

One of my friends found a bug where you can click on stuff even after it’s gone, lol. Pretty fun and original for a while, but the replay-ability isn’t great

I’m not a big fan of card games but this just seems like a game of luck, all the textures seem to be google images and i can’t see myself playing this alot. Also looks like it was made in scratch.

Thanks! also i believe that button was tab ;p

The ground glitching is still haunting as i made a few upgrades after the jam with a multiplayer mode to mess around with friends and it started not glitching anymore; but only on multiplayer! Very weird, but it’s too late now

Here’s mine! https://itch.io/jam/gamedevtv-jam-2023/rate/2092522

Love the laid-backness; and the pixel aesthetic fits it well! Don’t know why it’s in space but it grew on me after a while. I’m guessing the 2-Dimensions comes in because it’s 2D and you can only move in 2 Directions? Cool game!

Here’s mine, by the way https://agmas.itch.io/nl

I noticed that more visual feedback would’ve been better during gameplay but i didn’t think of that when coding, woops

Managed to do it in 3:30, Most of the time is wasted waiting for the cannon to actually shoot, ;p

It had a cool dialouge system, I guess

1/1/1

It had a cool dialouge system, I guess

1/1/1

The game was originally supposed to have traffic lights but i couldn’t find out how to make that fit into a 32x32 tile so i asked one of my art friends who didn’t respond and forgot about that feature

The cars moving over were a bug because i was too lazy to figure out how to make the cars not pathfind into the buildings ;P

to 100-200 cash is actually always 200 cash that you get when a AI building spawns

The menu not having mouse click is because i just outright stole the menu from one of my other games, which only used the arrows keys and enter

Technically, These are all dev textures since one of my art friends were supposed to make things (they only ended up being able to make the car, which is it looks out of place) I’m PRETTY sure i can make good looking sand and water but i just cannot get the willpower to make grass The cars should rotate instantly but you can press R to spin the roads

After playing this, my first thought was “Speedruns of this could be insane”

Controls felt a bit floaty, map felt a bit empty but the main premise is alright. Don’t know how it links to connections though

1/2/2

Not exactly what i wanted (I was talking about other people’s games), But i’ll try it anyways

Character felt a bit too floaty and art seems to be a mashup of a bunch of different games. Doesn’t seem like there was any connection (hehe) to the theme but if this is some sort of first game this is a good start!

1/2/2

Music could use a little work, but the cool puzzle-solving and expansion of this simple idea makes up for that

4/3/2

Preferrably linux/html5!

Unsurprisingly, Mini metro was one of the inspirations for this game ;P Glad you had fun playing it though!

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Oh.. wow… that’s… surprisingly funny, and awesome

OHHH it’s supposed to be older versions of the LTT cast! For a second i thought it was a different character due to the beard, lol

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Has a bit of charm to it, very subtle way to show you’re using godot, too ;P Reminds me a bit of puzzle-rouge-likes like the stanley parable

3/2 (It’s really just a textbox)/4 (Bit of bias here since i get nostalgic for these type of screenshotted games due to stuff like scratch & flash)

This game’s art looks amazing, Too bad i can’t play it ;P

(No rating - Linux)

Thought the “LTT” Stood for “Linus Tech Tips” For a second. Would’ve been awesome for a linus tech tips zombie survival game, though.

(No Rating since i use linux)

Feels great, has a simple, easy to understand concept…. But has a free win button if you spam X. Oops.

5/3/5

Could use ALOT more work on the modelling/sound design (The bullet sound seems to have a very low bitrate) aspect but feels REALLY fun! The camera is very smooth for a 3D-Topdown and the cursor linking up to the gun just feels natural (and allows me to do a 360 noscope in a topdown game!) However i think some features like the fact bullets can go through portals and bombs should have been expanded upon. Balancing is OK, however one or two more enemies or less health spamming would do wonders (and maybe actually kill players!) I have no clue how this links to the theme jam, which will be my first 1-star of this jam

Also, Brownie points for a linux build 1/4/3

The only game i spent time to get into proton to play on linux, Well worth it!

A bit hard to understand at first, but understanding everything feels like a big “Oh, that’s what that does!” moment and getting the final result feels very satisfying.

5/3 (Only one level)/3 (Sound feels empty, Art looks good for a simplistic game)

The only game i spent time to get into proton to play on linux, Well worth it!

A bit hard to understand at first, but understanding everything feels like a big “Oh, that’s what that does!” moment and getting the final result feels very satisfying.

5/3 (Only one level)/3 (Sound feels empty, Art looks good for a simplistic game)

Wooops… I’m blind lol

https://itch.io/jam/ryan-laley-games-spring-jam/rate/2009791

Good concept with loads of nice mechanics, but a bit too many mechanics too.. Smart level design, Cool transitions, good music that doesn’t disturb the game

5/4/4

https://itch.io/jam/ryan-laley-games-spring-jam/rate/2009791 May want to turn off the sound though… (press - for less volume)

No real gameplay but the general idea is very unique, would love more games with this sort of “player-in-player” aspect that requires you to multitask 2 “games” at once

3 (Has computers)/1/3

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Feels like a cooler version of google’s dinosaur game, Would work well for something like mobile if the lines draw in real time. Leaderboard reminds me of that one slope game where everyone just cheated to get to the top, though ;P

3 (Well, It has lines), 4 (Randomly Generated but still feels nice), 5 (Very polished!)

(A friend’s review) “what button is jump”

Also made a car game, This game looks alright but could use extra texturing.. Couldn’t get past the 1st level as the car would just fly offscreen. Music is a bit distracting but isn’t as bad as some other projects i’ve seen (or mine)

5/3 (Level design looks OK in the screenshots but feels crowded)/3

Also made a car game, This game looks alright but could use extra texturing.. Couldn’t get past the 1st level as the car would just fly offscreen. Music is a bit distracting but isn’t as bad as some other projects i’ve seen (or mine)

5/3 (Level design looks OK in the screenshots but feels crowded)/3

No linux version, But looks great simply from the cover art, Wish i could play this ;P

No rating

(1 edit)

Uh… among us?

Don’t see how this fits into the theme.. and i also can’t see it.. because there’s no game

(1 edit)

It’s 2048. But cooler.

3 (Fits in with “Connection” but not “ConnectionS”)/2 (Not original)/4 Stars

Sorry for accidentaly double posting, Forgot to press edit ;P

Looks, Sounds and plays amazing! The music and sound are insync for the style of game and feel very reactive, The art is simple yet unique that highlights things well with good contrast, The uncontrollable nature of the other characters makes it feel very rng-y without being unfair and like you’re in an actual team! Probbably one of my top picks for this jam.

One critique i would give is that the game gets alot harder from level 1 > 2, and the transition between them feels a bit choppy. 5/4/5 Stars!

From one road game to another; looks pretty good! Although the optimal strategy seems to be to just spam A..