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A jam submission

SworgView game page

Use The Sword To Kill The Orgs But Watch Out!
Submitted by MangoWorks, AKking_YT (@AKking_YT) — 11 hours, 23 minutes before the deadline
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Play SWORG

Sworg's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#743.3853.385
Use of the Limitation#763.3853.385
Enjoyment#892.9232.923
Overall#1003.0773.077
Presentation#1462.6152.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2

Software used
Construct 3

Use of the limitation
The Sword Is Always Moving Towards The Player But You Can Control The Speed Of The Sword

Cookies eaten
4

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Comments

Submitted(+2)

I liked it! But simply  running in a circle seem to be a winning strategy. Maybe add some enemy that somehow counteracts that.

Developer

thanks for the feedback i just didn't have the time to add a new enemy

Submitted(+2)

Challenging game and cool idea with indirectly controlling the sword. The visual effects are a bit much for my taste, but the gameplay feels satisfying and it's a good entry to the jam!

Developer

Thanks for the feedback

Submitted(+2)

Super well polished! I loved it! That's a very challenging game! It's so satisfying to move your sword around that I played many runs 🤫 

Developer

thanks for the feedback glad you had fun 

Submitted(+2)

I really like the arcade feel! The mechanics of the sword that tries to kill you being your weapon is an amazing concept. Having everything glow with hard light looks a little strange, but it gives it a trippy feel.

Developer

Thanks i didn't know if the glow effect was a good idea but i guess its good

Submitted(+2)

Some very cool arcade action here. It manages to feel both very old-school but also fresh.

Once I realized that my character wraps around the screen but the sword does not.. that really opened up some tactical possibilities. :)

The music sets the right tone. The backgrounds look great--suggestive of 1980s arcade cabinets, and yet snazzier. I also think the visual effect when the main character dies is weird, psychedelic, and hypnotic.

I'm not so certain about the appearance of the enemies--it looks like Blue Man Group did too many pullups. :)

Developer(+1)

thanks for the feedback artist AKking made the blue org and io do agree it looks kinda off but i thought it was super good

Submitted(+2)

This is a really good implementation of the limitation! I really had trouble reading the game though, the character and the sword were sometimes barely visible over the background.

Developer

thanks for the feedback

Submitted(+2)

Lining the guys up and hitting them is satisfying.

Developer

glad you enjoyed it