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A jam submission

Void/RushView game page

Boss Rush in void!
Submitted by maxmanta — 6 hours, 15 minutes before the deadline
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Void/Rush's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#562.9153.222
Enjoyment#702.5132.778
Concept#792.6132.889
Overall#802.5382.806
Presentation#982.1112.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Just me: MaxMark

Software used
GameMakerStudio2, Cubase5, Paint.NET

Use of the limitation
It's a bullet-hell roguelite, where black empty rooms get filled with bright bullets.

Cookies eaten
Around 8

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Comments

Submitted(+1)

Definitely bullets, definitely hell as you go through levels. I found it a little odd I wasn't required to aim when shooting, bullets just go towards the target. I really liked that there were upgrade perks at the end of each level, but they had no real description! Definitely some potential here if you decide to develop it further though. Keep it up!

Submitted(+1)

I love the variety of bosses, its a pretty fun game and i really love the concept where you can choose your own upgrades :DD

Submitted(+1)

Played on stream here: https://www.twitch.tv/asfunasfun

I liked the enemy design. The controls were difficult for me. I would suggest using other keys like space bar for shoot and left shift for dash. That would feel more natural for me.

Submitted(+1)

It's quite fun, and the bosses are quite cool. I just wish I had a way of knowing what each powerup did. I would also like to have the shoot button be a different key, it was really hard to shoot while moving. Other than that, great job!

Submitted(+1)

Putting the shoot button on the same finger as the move buttons makes it impossible to shoot while moving

Submitted(+1)

A roguelike game with a good concept but lacking in presentation. Depth and strategy is there, but upgrades have no descriptions. Runs don't have much variety in them.