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I't Hurts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #30 | 3.273 | 3.273 |
Use of the Limitation | #31 | 3.273 | 3.273 |
Overall | #34 | 3.182 | 3.182 |
Presentation | #36 | 3.273 | 3.273 |
Concept | #62 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MK, myself
Software used
Godot
Use of the limitation
Literaly, walking
Cookies eaten
none
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Comments
my leg!
Good concept and well executed!
Neat game! The art is a bit amateurish, but it delivers what the player needs to know very well. The mechanics are amazing, the environment working to give a player a reason to move now despite movement being deadly. The end cut-scene however, did not really work that well, a simple escape would have been great. There was no real setup for the monster. But over all, it works with the simple idea movement hurts splendidly.
Sick game! I enjoyed it a lot. I don't quite understand what happened in the ending cutscene, but it was cool. Good job!
good job!
nice use of the limitation!
Great use of limitation, nice transitions and zooming to enhance the experience! I enjoyed playing this game although I didn't make (what I presume is) the final level. Great job!
I found a bug or a bad feature, because you slow down slowly instead of straight up stopping when you let go of a key, its more efficient to tap the move keys instead of holding. You can do this making it based on velocity rather than buttons.