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Abe Estos

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A member registered Aug 16, 2021 · View creator page →

Creator of

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Okay, let me just work through the notes I had

-Shelters gained from ancient Ruins don't start built on prestige, or at least partially so. (Pretty sure I upgraded it before I prestiged.)

-Manifest destiny is a pretty problematic name to use for an upgrade it was used as an excuse to kill off native americans by settlers.

-There are also problems telling which worshipper is selected for what godly spell. The yellowed name in the name sidebar and the worshipper in the bottom central panel can be different. Conjure spirit is more consistant  since I know I have to click on the characteron the screen first. (Though I haven't done it with larger populations since they can defend themselves.) Making a specific hero only works when there is a few like conjured spirits. On larger populations it is kind of random. They don't always work on units focused on.

- Hero teleport back to their towns upon save reload.

- Town centers revert back to campfires upon save reloads.

- Buildings shifted around on save reload causing them to overlap and stopping a town center from being upgraded in one case. (See below.)

- Sometimes focus was where it shouldn't have been (Stuck on a unit when unfocused/focused on another unit.)

These next few are more personal preferences, but I feel those are important in feedback so share them as well.

- Maybe give a little more control over units? I know it is part of the appeal but it is frustrating when there is only a few pieces left and your followers decide cutting a tree when you have 1000 wood. Maybe you could use Faith to guide them? Buildings can also be placed very inconveniently and more control over where they are placed might work better.

- Faith production/ max increases not useful in endgame. Maybe passive consumers of faith or something?

- Godly focus disappears building manager. Why? Why does it also take control over the camera for mechanical benefits. There may be good answers to these questions but they don't feel apparent yet.

- Stats for characters can't be seen from what I know.

I think that's all for now. Like I said, I was enraptured by this prototype despite the jank, even more so than a lot of finished games. You should definitely keep at it. If you want more feedback, to discuss some more things, or even an extra pair of hand, let me know! I'm excited to see this go places and I am happy to help.

There is definitely something here. I think I spent eight straight hours playing this with the majority staring at the screen despite it being an idler that was meant to be running in the background, but that's kind of a me problem. Watching my worshippers work was rather satisfying. (If a bit frustrating since they're a bit like herding cats, though I feel that is also part of the charm.)

Said this on Reddit, but I took some notes and want to share my feedback. Where would be the best place to share it?

Honestly this is a peak toy game. Fun to play with.

I second this.

God, I wish I had this.

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Don't play games?! TOO BAD! JUST DID!
(Really like how you made a point by arguing badly in the other direction.)

donnt tewl me whatt todo.

Can't get it to run. :(
This message pops up instead.

Janky controls used for its advantage. Combined with simple levels make the unwieldiness fun! Perfect for a game jam game.

Cool tool!

Really good foundation! I would love to see how this would expand!

I love the personality in this game! This is absolutely amazing!

This game's style and tone is so good! I love it!

Nevermind. Found your soundcloud.

Fun little game. The music in this was so good. Is there going to be an album release?

Don't call yourself stupid! I should have added those in. Thank you for your feedback!

Great game. Soft locked myself stuck under the stairs by clipping through the wall though so heads up.

I love this.

Fireplace.

Prime Bold Gaming.
{

    "belly_color": "#373737",

    "belly_shade": "#2c2c2c",

    "body_type": 6,

    "ear_type": 4,

    "head_type": 2,

    "horn_color": "#232323",

    "horn_shade": "#1c1c1c",

    "horn_type": 2,

    "scale_color": "#ffffff",

    "scale_shade": "#646464",

    "scale_shadow": "#262626",

    "tail_type": 7

}

You can jump to F&H Termina. Although there are a few callbacks to this game, no knowledge of F&H 1 is required.

Surprisingly touching in such a short time. I love it.

This is a wonderful place! I love it here.You can walk around and not talk and just be yourself here and enjoy the music as it dances and you can dance or a simulacrum of it and in the end everything is beautiful.

I had to force myself to quit. Good job.

I won because i fell into lava pit because i was carrying too many text books.

too great  gameplay

Is this a furry thing?

Just for this comment, I'll give it a shot.

I make the world a nicer place by giving folks a hard time.

Thank you!

Left the game and my box got "stolen"

I love this. I love the message, the art style, the music. Everything is creatively shown and there is always a sense of wonder. I'm so excited to see your future projects!

I know a lot of the music is adaptive, but I can't help but wonder, soundtrack when? The cabin's first theme is amazing. I just stayed in the cabin for a while just so I can hear the music. Only one other song has got me to do that.

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It probably is, but I got stuck at the white space rock part.

...Is this a typo?

https://imgur.com/a/AE1gPVL

I really like the parts that paused the game until you pressed the interact button again. Gives the impression your character is thinking about something. May steal it. It's amazing for a game made in a day.

It will be fixed in the next update!

I absolutely love this game, and I am so excited for the full release! The first enemy fight was amazing. I love that it just gave a somewhat challenging fight from the get go that shows the amazing mechanics. The next two fights, however, are lacking. The ruby root swarm was a damage sponge and I stood no chance in the boss fight. I still feel like I don't understand as much of the world as the game would like, but what I do understand is awesome. I love the cinematics and the focus scene was awesome. The art style and music was charming, although I saw a few placeholders. Again, amazing game with a few flaws. I'm so glad you decided to continue with this.

You said you wanted a writer? I can be a writer.

This is a really short one: https://abe-estos.itch.io/asphodel-revival

Let's just say I had bigger goals than I should for a game jam. (I was inspired by Duskers.) If I expand upon this I will definitely add more. Thank you so much for the constructive criticism!

Thanks, I'm glad you enjoyed it.