I had to force myself to quit. Good job.
Abe Estos
Creator of
Recent community posts
I love this. I love the message, the art style, the music. Everything is creatively shown and there is always a sense of wonder. I'm so excited to see your future projects!
I know a lot of the music is adaptive, but I can't help but wonder, soundtrack when? The cabin's first theme is amazing. I just stayed in the cabin for a while just so I can hear the music. Only one other song has got me to do that.
I absolutely love this game, and I am so excited for the full release! The first enemy fight was amazing. I love that it just gave a somewhat challenging fight from the get go that shows the amazing mechanics. The next two fights, however, are lacking. The ruby root swarm was a damage sponge and I stood no chance in the boss fight. I still feel like I don't understand as much of the world as the game would like, but what I do understand is awesome. I love the cinematics and the focus scene was awesome. The art style and music was charming, although I saw a few placeholders. Again, amazing game with a few flaws. I'm so glad you decided to continue with this.
Here's my game: https://abe-estos.itch.io/frantic-fifteen-second-frog
I hope you enjoy it. Thank you!
There's a lot about this game to like. The art is amazing. The way the light goes off suddenly and the shadows smoothly recede back to reveal hungry beaks eyes and teeth. I like how you used a turn based approach rather than a real-time timer in this game's use of the limitation. (Unlike me who did the timer.)
Unfortunately, I feel like levels run out of ways to explore this mechanic quickly, and that the difficulty curve goes weird in the last half. The other graphics feel a bit bare too.
This game is a great game and i enjoyed playing it. I hope you had a good time making it.
I enjoyed this game. The art was cute. The mechanics were simple but fun, throwing new things in and giving them proper introduction n how they work. The level design was pretty tricky. This game has a lot of polish.
However, there are a few things that could be improved. The controls seem a bit laggy in the beginning, but once you realize how to press the buttons ahead of time, they are pretty responsive. Level four is an extremely steep difficulty curve, it ended my first two runs on easy and normal, and almost made me quit the game. Also, the death animations take too long. This may seem like a nitpick, but this clashes with many aspects of the game. This game is a hard die then retry game. Having to wait for the girl to catch you is frustrating. Besides, the added addition of the clock, which continues even when you die.
Also, I want to talk about how the time limit was implemented. It was a little frustrating, but breezing through the first few levels after a restart? Man, that felt good. Although I fear in hardcore there will be a similar problem, where you know you can't beat the level in time, so why bother trying, and just waiting.
This game is a good game and it deserves more attention. I hope this feedback is helpful and not overly negative.
This game was a really cute and really good. I wouldn't be surprised if it wins. The amount of polish and art is mind boggling for a three day game jam game. (I also see that the submission was pretty clutch. 40 seconds?! Wow.) I am glad you submitted this game. The difficultly is harder than diamond, but that's what makes it so fun to complete.
The only problems I have are just nitpicks and matters of personal taste. The controls are a bit slippery. The difficulty spikes a bit too quickly. The signs only show information the player has probably already figured out from the level design. You have to backtrack to get to the start of a level. The ending is just a freeze frame. (But it's a very pretty freeze frame.)
Other than that, this game is amazing. I hope this feed back is helpful.
Both the art and sound design of this one was amazing. I loved the creature designs, especially the weird four eyed bird. The boing sound was a boing that is worth all the boings.
Unfortunately, it seems like this project was rushed. Some graphics have only placeholders. The mechanics of the grapple aren't really shown, and I was able to get to the boss without it, but had no idea how to defeat the boss. I couldn't see any timer, so I had no idea how much time was left. The controls were janky. The reset was full game rather than one level, which was annoying.
This game was very ambitious, and I do want to see what it could have been with more time. Sadly, I fell those ambitions were too big for just three days.
A game with a lot of effort put in. I like all the art, especially at the title screen. There's a lot of polish, like the particle effects in the title. Controls really well with a controller. Heck, there's even custom music for this! I also liked how the level design taught you instead of there being some ridiculous tutorial.
Unfortunately I wasn't able to complete the game because the whole game restarted with a single failure. I quit after dying three times on the same level, which had quite a bit of a difficulty spike. The puzzles were a bit simplistic, being standard lock and key. It was hard to tell which form opened which door due to the colors varying a bit too far from the colors of their form.
That being said, I hope this doesn't discourage you. This was a great game, especially for a game jam, and I hope this feedback helps.
An adorable little game with amazing art. I had a smile the entire time I was playing. Also had a nice bit of strategy in planning your moves with the flies buzzing by and the frogs alternating. My biggest gripe was I had no idea what to do within the first few seconds of the game. Maybe not a full tutorial at the start but a quick guide would help, or a tutorial option in the menu. Also, some indication of which frog you were playing as would have been nice. Otherwise, this game was amazing.


















