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A jam submission

Dodgeball SimulatorView game page

Dodgeball.exe Initiated. Running Simulation . . .
Submitted by Xenvex (@TheXenvex) — 2 hours, 46 minutes before the deadline
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Dodgeball Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#153.6963.696
Presentation#283.3913.391
Overall#303.2503.250
Concept#443.2613.261
Use of the Limitation#612.6522.652

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Xenvex(@TheXenvex)

Software used
Gamemaker Studio 2, Aseprite

Use of the limitation
I made the dodgeballs lethal, and they get faster throughout each stage

Cookies eaten
I actually just realized I forgot to eat lunch.

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Comments

Submitted(+1)

Great game!

The really like the simplistic... well everything... the concept was easy to understand yet hard to master.

The only thing that lacked a little bit was the use of the limitation, but that was pointed out to you in another comment!

Submitted(+1)

Somehow, this extremely simple game is really fun. I love it!

Submitted(+1)

cool game became really addictive pixel sprout makes a good suggestion of adding more balls

Submitted(+1)

cool idea, well implemented! :)

i wish there were more levels (4, 5, ... balls) ;)

Submitted(+1)

i love it no more words your honor.

Submitted

(more levels or i will kill your mom :3xd (no, im jk, idk you sorry.))

Submitted(+1)

Loved the game. It's crazy how it seems so simple yet feels so good to play around with, great job!

Submitted(+1)

Very fun 3 balls was very difficulty, but I found a strategy , if you just stick to the sides you don't even have to move much

Submitted(+1)

It is a classic addictive game, I like the trail left by the balls, good game!

Submitted(+1)

Simple but fun! You could add effects when the ball hits walls or the player. Multiple balls bouncing? I had a similar idea haha!

Submitted(+1)

This game was surprisingly fun, 3 balls was the perfect difficulty. Well done!

Submitted(+2)

This was a well executed game. Well done. I thought that it was a bit of a missed opportunity to explore the limitation though. For example, you could have made it so that the player loses health while moving and regains it when stationary.

Developer

Ah shit that's a pretty good one