Great game!
The really like the simplistic... well everything... the concept was easy to understand yet hard to master.
The only thing that lacked a little bit was the use of the limitation, but that was pointed out to you in another comment!
Criteria | Rank | Score* | Raw Score |
Enjoyment | #15 | 3.696 | 3.696 |
Presentation | #28 | 3.391 | 3.391 |
Overall | #30 | 3.250 | 3.250 |
Concept | #44 | 3.261 | 3.261 |
Use of the Limitation | #61 | 2.652 | 2.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Xenvex(@TheXenvex)
Software used
Gamemaker Studio 2, Aseprite
Use of the limitation
I made the dodgeballs lethal, and they get faster throughout each stage
Cookies eaten
I actually just realized I forgot to eat lunch.
Great game!
The really like the simplistic... well everything... the concept was easy to understand yet hard to master.
The only thing that lacked a little bit was the use of the limitation, but that was pointed out to you in another comment!
cool game became really addictive pixel sprout makes a good suggestion of adding more balls
cool idea, well implemented! :)
i wish there were more levels (4, 5, ... balls) ;)
It is a classic addictive game, I like the trail left by the balls, good game!
This game was surprisingly fun, 3 balls was the perfect difficulty. Well done!
This was a well executed game. Well done. I thought that it was a bit of a missed opportunity to explore the limitation though. For example, you could have made it so that the player loses health while moving and regains it when stationary.
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