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Dodgeball Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #15 | 3.696 | 3.696 |
Presentation | #28 | 3.391 | 3.391 |
Overall | #30 | 3.250 | 3.250 |
Concept | #44 | 3.261 | 3.261 |
Use of the Limitation | #61 | 2.652 | 2.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Xenvex(@TheXenvex)
Software used
Gamemaker Studio 2, Aseprite
Use of the limitation
I made the dodgeballs lethal, and they get faster throughout each stage
Cookies eaten
I actually just realized I forgot to eat lunch.
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Comments
Great game!
The really like the simplistic... well everything... the concept was easy to understand yet hard to master.
The only thing that lacked a little bit was the use of the limitation, but that was pointed out to you in another comment!
Somehow, this extremely simple game is really fun. I love it!
cool game became really addictive pixel sprout makes a good suggestion of adding more balls
cool idea, well implemented! :)
i wish there were more levels (4, 5, ... balls) ;)
i love it no more words your honor.
(more levels or i will kill your mom :3xd (no, im jk, idk you sorry.))
Loved the game. It's crazy how it seems so simple yet feels so good to play around with, great job!
Very fun 3 balls was very difficulty, but I found a strategy , if you just stick to the sides you don't even have to move much
It is a classic addictive game, I like the trail left by the balls, good game!
Simple but fun! You could add effects when the ball hits walls or the player. Multiple balls bouncing? I had a similar idea haha!
This game was surprisingly fun, 3 balls was the perfect difficulty. Well done!
This was a well executed game. Well done. I thought that it was a bit of a missed opportunity to explore the limitation though. For example, you could have made it so that the player loses health while moving and regains it when stationary.
Ah shit that's a pretty good one