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A jam submission

Portal Fish: Back to AndroseloView game page

Submitted by ogulcantopsakal, selemeyelemeze, shardguard3 — 5 hours, 41 minutes before the deadline
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Portal Fish: Back to Androselo's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#293.2313.231
Concept#293.5383.538
Overall#423.2503.250
Presentation#513.2313.231
Use of the Limitation#553.0003.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Oğulcan Topsakal, Selim Yılmaz, Ertuğrul Enes Özgen

Software used
Unity Game Engine, Jet Brains Rider IDE, PixilArt, Github Desktop

Use of the limitation
Our explorer, lost in space, is trying to return to her galaxy by collecting portal fish.

Cookies eaten
We were so focused on the game that we didn't leave our grandma's basement.

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Comments

Fun, but I can't find the ship after I left to find the fishes.

Developer

There are x,y coordinates under the character, the spaceship is in origin. I understand your confusion as there is no very descriptive factor or tutorial :)

Submitted(+1)

Very good game bro! I suggest work in the presentation a bit (: and you could skip the text

Developer

Thank you very much! We generate the scene on text part. That's why we didn't make it skippable. It is not proceduraly generated :(

Submitted(+1)

Cool game. I would prefer the camera to be positioned in front of the player instead of behind. The camera dragging behind give the player less time to anticipate asteroids to dodge and feels unfair. Great work.

Developer(+1)

Thank you very much, you have a fair share of your suggestions. Due to time constraints and our first jam, we missed a lot of details. Thank you very much for taking the time and giving your opinion on the game.

Submitted(+1)

Good work, I like games that tell a story and the idea is different to most of the games that were submitted.

Developer

While reading the limitations before the jam started, the first thing that came to our mind was the idea of fishing with a UFO, like everyone else. But then we thought it wouldn't be a unique idea. We are so glad you like it, thank you so much!

Submitted(+1)

Nice Job.

I like the parallax effect used on the stars and the idea of a lone alien finding items to fix their spaceship; I also enjoyed the fact that you put a small story in the game explaining the circumstances in which the game takes place; and the characteristics of the player.

Developer

Thank you very much for your valuable comments.

Submitted(+1)

Nice concept! 
I wish it were a bit less dispersive, I like the idea of having to find the fish in space, but not having permanent markers makes me feel almost lost when looking for them. I liked the art though, and the controls are really nice and responsive. Good job!

Developer(+1)

Thank you very much for your nice comments. The map we used at first was 16 times that. As you have noticed in the game, the number of factors that make the game difficult is very few. While developing the game, we thought not to put any markers while producing the second idea that would force the user, as well as not crashing into asteroids. We thought that it should be a content that people will consume quickly, that people participating in game jam should not be bored while reviewing it, and finally we were able to limit the game this much. Hope you enjoy :) Thanks again!

Submitted(+1)

The atmosphere that is set at the beginning of the game is cool. The gameplay is a little confusing and it doesn't immediately become clear what to do, but in fact this is a small problem. It seems to me that if you make the character a little slower and thicker in movement, and move all the game objects a little closer, then the gameplay will start to feel better.

Otherwise, it's made cool for jam!

Developer (1 edit)

Thank you very much for your comments. We started off a bit stressed as it was the first jam we attended and we were stuck in making many decisions. All of your ideas are very logical, I wish you would have whispered them to us at the beginning :) (We forgot to add tutorial btw)