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A jam submission

One Armed CircleView game page

Fling your projectile around the arena, but be sure not to hit it
Submitted by Wrimor — 10 hours, 51 minutes before the deadline
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One Armed Circle's page


CriteriaRankScore*Raw Score
Use of the Limitation#763.4293.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members

Software used
Unity, Visual Studio

Use of the limitation
I only used 5 colors ;)

Cookies eaten
None while at the computer, 2 throughout the weekend.

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I really enjoyed your game,  good job!


The mechanic is very nice. The concept is creative! It would be great to have a sense of which direction the ball is going to go when I hit it. The bouncing feels off, and when it does behave the way I expect it usually shoots right back at me and kills me. I feel like maybe the radius for which I am allowed to shoot the ball from should be bigger. It's a little frustrating when I have to get so close to the ball to hit it and then it starts bouncing like crazy and I have basically nothing to defend myself. Other than these small tweaks I absolutely loved this game!


Thanks for your feedback! It's very helpful for me. I agree that some sort of indicator of which direction the ball is going would be great. The bouncing is off because I didn't spend time to write code that would actually reflect it, instead I just reverse the direction. 


Clever mechanic! I wish there was more UX to show how I can push and pull the orange square. Other than that, this was really fun! Nice job!


That's something I always struggle with in game jams. I usually just stick the instructions in the description. That'll be one of the first things I work on when developing this further. Thanks for playing and your feedback!


Really fun mechanic. Love the particle effects. Would be great if you manage to add music in a later update.

Congrats for finishing the Jam!


Well done!

I think that your game is fun to play and I believe the core mechanic is fun and unique. I really like the fact that there are a variety of enemies and I also love the trail and explosion effects :D

One thing I think could be added would be music and I also find that the square ball/projectile often didn't bounce back as I expected it to, this could have to do with the fact that its a square and not a circle, I found this unpredictability a bit frustrating as it almost felt a bit unfair. 


I agree the bouncing is weird. It's not really bouncing off as much as it just moves back the way it came. If I work on this more, that'll be one of the first things I improve. Thanks for the feedback!


I really like the concept. And the simple graphics are done cleanly. My biggest gripe is the fact that you can kill yourself with your own square. I think it would be much better to have a short stun or some other kind of milder punishment for not dodging your own square properly. Outright killing you just makes the recall too hard to use when speeds are high enough. I'd like to see a development of these ideas, I believe there is something there.


Interesting. For me the core of the game is the fact your only means of offense is just as deadly to you as the enemies are. I do understand what you saying about recalling at high speed. Part of that is because speed is added when recalling so a) you don't just  get the square to follow you around the whole level and b) so to make it a bit more risky. Thanks for you comment, I really appreciate it. You've given me more to think about. 


I liked the use of the trail effects and exploding effects, gameplay was pretty fun, I enjoyed the introduction of new obstacles.