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A jam submission

ValhallaView game page

Guide the viking to valhalla.
Submitted by Rhino — 3 hours, 16 minutes before the deadline
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Valhalla's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#432.5002.500
Presentation#511.8331.833
Use of the Limitation#512.1672.167
Overall#522.1042.104
Enjoyment#531.9171.917

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Rhino

Software used
Construct-3

Cookies eaten
3

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Comments

Submitted

Cool storyline, fun music, and cute art!

Developer

Thanks

Submitted

I think the story of this game is really interesting, I like how you were able to quickly explain everything in the opening cutscene. Some sort of indicator on the range of attacks would be nice, I was never sure if I was hitting anything or not. Some sort of indicator when the player takes damage would be nice too. I also clicked through the end screen a number of times by accident, adding some sort of delay before it can go away would be nice.

Developer

A damage and end screen delay are good ideas, and indicators would definitely add. Thanks for the advice.

Submitted

The controls are a bit hard getting used to. Interesting concept nevertheless.

Submitted

The idea was nice, the gameplay was a bit confusing as well as the attacking system. I couldn't really kill the mobs unless I was at close distance or something. I'm still not entirely sure. Also, you had to have a limitation of a player controlling an inanimate object. Overall, the game was not bad though, just a bit of polishing on the controls would of been nice.

Developer

I'll definitely revamp the attack system post-jam as it's a little buggy. As for the limitation, the story was the sword leading the viking to Valhalla. The viking followed the sword, so I felt like that was enough. I think I should have given the sword more to do though.

Submitted

I think the character has amazing storyline potential. Its a very neat concept however the controlls were confusing so i think it requires a tutorial in future updates. Overall really good job!

Submitted

I like the way you introduce the player to this game and explain the controls, but I feel like these explanations are not enough. I found out  that "double click to spin" only looks like an efficient attack, when in reality it leaves the rats surprisingly healthy and makes your character breakdance. What helped me to beat the first level was a discovery that "hold to wave" can be used to launch your character upwards and bypass the rats one by one.

I didn't beat the game and I wonder what else I might have missed. It is sure interesting, but tough as nails!

Developer(+1)

Now that I you mentioned it, the sword spin should totally have been an attack. In the future, I might add a tutorial stage to ease the difficulty, or just tone down the difficulty of the game as a whole. I appreciate the feedback.