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A jam submission

Kalei WitchView game page

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Kalei Witch's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#1092.4054.500
Presentation#1251.8713.500
Use of the Limitation#1252.1384.000
Overall#1321.8043.375
Enjoyment#1490.8021.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Sasha (Visual Art) https://itch.io/profile/sashaines127 // Matt (Music, SFX and Programming) https://hydrodinamic-studios.itch.io/ // Gerrit (Programming) https://icaruzgames.itch.io/

Software used
Unity, Bosca Ceoil

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Comments

Submitted

Doesn't load in broswer :(

Submitted

Doesn't load in broswer :(

Submitted(+1)

Unity loading stuck at 90%. Did you remember to disable compression in the build settings? Disable Compression in Unity Build Settings for WebGL builds

Submitted

In trying to play the game, I love the concept. Shooting projectiles based off of mixing colors was great. Though the game was unplayable as I tried it, as enemies didn't despawn when they died. This meant that they would body block other projectiles and still kill the player if they touched the corpses. I would love to play the rest of this, though sadly I cannot

Submitted

Also, this game suffers terribly without a proper tutorial. i,o,p were not the first buttons I guessed to press for the color adding. One final note as well, if this project goes further may I suggest limiting the mixing to two colors for the first level or so and add the additional shades such as Blue, Blue, Yellow in later levels. It wasn't too obvious that that was even possible from the get go