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A jam submission

RGBunny SquadView game page

An HTML5 game made for Mini Jam 62: Colors
Submitted by Mewore
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RGBunny Squad's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#443.4673.467
Presentation#563.2673.267
Overall#593.1833.183
Enjoyment#722.8002.800
Concept#743.2003.200

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
SleepyFox (art), Mewore (programming)

Software used
Godot, Krita

Cookies eaten
1

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Comments

Submitted

definitely better than the rank suggests. For me this was a better entry than a few higher ranked games.

Developer(+1)

Thanks. The ranking really can seem random at times; I think my previous/first jam submission was ranked way too high, for example (12th out of 62). On the other hand, it's understandable if people didn't like this one much considering some mistakes I made. I'm determined to do better next time regardless of the ratings but still, the comments from you guys help me tremendously with that.

Submitted

Definitely a solid game. Although the concept is simple, the game is able to remain interesting. I like the difficulty curve for the game, and the AI was well made. 

Developer

Thanks! Well, I'm surprised this is what grabbed your attention since I made the difficulty curve at the last moment and didn't address some major issues with it, but this gives me hope that next time I can make a proper game design and code if I organize my time better and don't rush things.

Submitted

Nice concept but the controls werent intuitive for me I kept struggling to select the right colour. It would be good if enemies dropped pick ups that replenish your health. I did like that each colour has it's own HP.

Developer(+1)

The HP pickups were in my TODO list; great minds think alike! If I hadn't rushed the game, I would have implemented that (along with a proper HP bar).

I guess for the controls, the suggestions by the other people regarding them would have been nice. It seems so obvious in hindsight.

Submitted

i find the controls hard , at least make w shoot or change contro;s to A S D W move  ,  J K  L  change color and  I shoot , but game idea is good  

Developer

Thanks for the idea! It didn't even cross my mind to use something other than the arrow keys for movement. I guess even using W instead of Z for shooting would have improved the controls.

Submitted

you're welcome

Submitted

The bunny art is really nice, and I like the concept of switching quickly between different characters. I think it needs a little more variety between them to improve the idea, maybe the different bunnies have different attack styles or abilities? 

Developer

Thanks. I did make their projectiles behave slightly differently, but I rushed it so I didn't manage to polish that idea.

Submitted(+1)

It is really interesting, and hard to master

I love it, the bunnies are super cute :3

(+1)

Yes cute bunnies be cute!
(Praise me moar senpai!)

Submitted

Nice concept. The keyboard scheme is a little strange, but good job overall.

Developer

I agree. The standard "arrow keys to move, Z to do something" scheme usually works fine, but not in this case where there's also A/S/D.