definitely better than the rank suggests. For me this was a better entry than a few higher ranked games.
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RGBunny Squad's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #44 | 3.467 | 3.467 |
Presentation | #56 | 3.267 | 3.267 |
Overall | #59 | 3.183 | 3.183 |
Enjoyment | #72 | 2.800 | 2.800 |
Concept | #74 | 3.200 | 3.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
SleepyFox (art), Mewore (programming)
Software used
Godot, Krita
Cookies eaten
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Comments
Thanks. The ranking really can seem random at times; I think my previous/first jam submission was ranked way too high, for example (12th out of 62). On the other hand, it's understandable if people didn't like this one much considering some mistakes I made. I'm determined to do better next time regardless of the ratings but still, the comments from you guys help me tremendously with that.
Definitely a solid game. Although the concept is simple, the game is able to remain interesting. I like the difficulty curve for the game, and the AI was well made.
Nice concept but the controls werent intuitive for me I kept struggling to select the right colour. It would be good if enemies dropped pick ups that replenish your health. I did like that each colour has it's own HP.
The bunny art is really nice, and I like the concept of switching quickly between different characters. I think it needs a little more variety between them to improve the idea, maybe the different bunnies have different attack styles or abilities?
Nice concept. The keyboard scheme is a little strange, but good job overall.
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