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A jam submission

Colour EscapeView game page

Submitted by MossyBackedSnail — 4 minutes, 56 seconds before the deadline
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Colour Escape's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#563.3753.375
Enjoyment#762.7502.750
Overall#852.9062.906
Presentation#872.7502.750
Concept#1012.7502.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
3 (MossyBackedSnail, GlitterDemon, and Alfa3speed)

Software used
Unity, Pyxel Edit, Asprite, MS paint, Visual Studio, and GarageBand

Cookies eaten
0 :(

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Comments

Submitted

Nice tower climbing game but I kept getting stuck on the side of platforms which was a big issue and was slowing me down. Also, I found myself not using the super jump as it was kind of confusing: You jump but then you hit down to go up again. I think it would have been better to have it be a pickup that boost you up.

Submitted

The collision problem makes the game feel bad at some point, like you should make the jumps but instead you get stuck. If you fix that the experience would improve a lot. Having jump on Space felt a little off. I could find myself pressing W a lot and then failing due to it not being jump.

Submitted

Fun game, I enjoyed it. Like others said, sticking to the sides made it a bit tough.

Submitted

Pleasent game but that stucking on the side of platforms did bother me a little. 

Submitted

Good overall. I liked a lot the music.

Submitted

I couldn't play as I use a Mac :(

Developer

I uploaded a Mac version, I hope it works for you!

Submitted

Yeah it worked thanks! I choose easy and man was it tough. I kept getting stuck on the edge of platforms and that giant sea of colour killed me. I don't like the jump being Space bar. It felt more intuitive for me to press W to jump with A/D moving. Then you could have Space bar for the power jump control. I like the concept of no colour in the game and you have to escape the rising wave of colour. Also the sound fit in great, nice job. Have you thought about adding pick-ups along the way that slow down the rising colour or give you speed boost and jump boosts for a few seconds? What about platforms that fall away if you stay on them too long? Just some ideas that popped into my head whilst playing.

Developer

Thanks! Here's a tip for you, if you get caught on the edges try using the super jump ability again (idk what to call it) and it will usually get you unstuck. I tried to fix that problem but everything I tried failed. There was originally going to be a shop where you could buy upgrades but due to time restraints and a lack of ideas for what the upgrades would be, the idea was scrapped. Also, it never occurred to me that space wouldn't be the most intuitive way to jump, but I guess that's what just feels natural to me.  Maybe I'll add a keymapping feature in a later update. I'm glad you liked the music though! That, along with the majority of the art, was all done by my teammate GlitterDemon.