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Flee the Fortress's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #13 | 2.909 | 2.909 |
Concept | #14 | 2.909 | 2.909 |
Presentation | #15 | 2.909 | 2.909 |
Overall | #16 | 2.705 | 2.705 |
Enjoyment | #20 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jordan = Music. Decacentum = Game dev
Software used
Unity, Visual Studio
Cookies eaten
None, but some ice cream!
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Comments
I agree with everyone else that the art and graphics are lovely and the music sounds pretty good, but there are a lot of bugs that make it a bit hard to play. Quite confusing when the chest starts moving on it's own :P
Yeah it was really hard to get picking up systems working with 2D and two players. I appreciate the review!
Beautiful game! It's unfortunate that the bugs don't do it any favors, because I can see this being a lot of fun to play. The graphics, though, are really lovely. Great job and concept!
Thank you! I want to fix the bugs some time in the future, but it is just something i got stressed about during the time frame. Thanks again
You don't have bugs, you have unexpected features!
=D
hahah thank you!
auto scroll could've been faster there was a few glitches with the chest but other then that great game also best music ever
I agree! Very awesome music! Thank you so much Jordan!
Also had some issues with the chest doing weird stuff, getting out of alignment but keep moving with the player so I couldn't pick it up again. The camera scroll on level 1 is too slow, it's almost a minute before you can jump to the first platform and pick up the chest. A glow or outline for what character you have selected would be nice too. The golem sprites were very cute though and had a lot of personality!
The chest was hard to implement, especially with two players, so I added the re-alignment feature with Q. The first level is meant to be slow and steady, but I will make a harder version of this game maybe soon. In hindsight I should have indicated the golems more but that is something for another day. Thanks for the feedback!
The concept is very interesting, however I believe I did run into some bugs... In the tutorial, the camera follows Mini, but not Miney when we switch to him. The box kind of clings to Mini all the time, which doesn't allow me to carry it properly. The camera doesn't follow anyone in the actual levels (but maybe that was intentional, but unexpected from the tutorial). Also, I don't know how to go back to the menu while on the tutorial. The golems are pretty cute though, and I wish I could play more.
In the tutorial, the camera follows Mini just so players can get used to the movement. I dont understand the box clinging issue (maybe it is just being attached wrong, which would be my bad, but did not happen in testing) The camera in the main levels was an autoscroller to give a little sprinkle of difficulty so players could not just sit around. I have tested this right now and the tutorial gate to the menu is working. You need to step on the purple pad if you didn't do so already. Thanks for your feedback!
Oh, I see! I will try to play it more later. The autoscroller is nice, I'm just impatient hahah! Thank you for explaining, I understand better now.