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Sand Dash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 3.786 | 3.786 |
Art | #11 | 3.714 | 3.714 |
Overall | #12 | 3.429 | 3.429 |
Presentation | #13 | 3.500 | 3.500 |
Use of the Limitation | #13 | 3.500 | 3.500 |
Audio | #38 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Godot, Krita
Cookies eaten
0
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Comments
Nice entry! I like the controls, they're very different from my game (also a tile-based 2D platformer made in Godot) but feel quite good. I was able to win with 9 seeds, the 3rd level was a very sudden ramp-up in difficulty and definitely surprised me!
I agree, the level design is very lacking unfortunately. I would've liked to add a few more levels inbetween. The idea of the seedlings themselves was actually to act as a learning curve but I think I could've done that in a better way. Thanks for checking it out! Also, I'm glad you recognized that they're seedlings despite me not managing to add any text or animation to clarify what they are.
Pretty solid game right here. its got the looks, controls great, got sfx.
I feel you could add things like sfx for the slimes and maybe some background music but it's a solid game with clear design with or without it!
Thanks! Haha, I added the SFX only 1-2 hours before the end of the submission period so I only had time for the footsteps; I was planning to add the slime jump sounds exactly after that. The background music really is important, too (as I found out when I saw the other submissions).
I love the art. And the game feels nice, unfortunately the jump button doesn't work consistently for me (I tried with Chrome and Edge, in Chrome it's worse though). :(
Otherwise this game is pretty great.
Oh no... Personally I didn't notice anything wrong while testing it in the browser but since that's the case for you, maybe you can try the executable downloads if you're on Windows (I may try exporting for other OSs too but I can't test those unfortunately). Also, I assigned Space bar to jumping in addition to Z in the "-updated" uploads of the game in case the issue is specific to the Z key. Those updated versions are slightly improved after the end of the jam, though, so I don't know if it's alright to rate the game based on them.
I'm glad you liked the art and I appreciate your review though. I expect myself to draw better art at the next jam, as I've learnt a lot here and honestly I got only half of the actually planned art for this game done.
A fun and good looking game ! But it's not a learning curve, it's a wall !! X'D
Thanks! Yeah - I planned my work so badly that I ended up having hardly any time for the level design. I kind of fixed this in the updated version but it definitely still needs more work.
Very cute art style!
Thanks! Hopefully cuter at the next jam I participate in.
I also think the controls are fine and very responsive.
It's a good challenge against the red blob.
For the future you could implement some new hazards.
Good idea, thanks! I was planning to implement additional hazards during the jam, but I had neither any ideas nor enough time, so it really will be for the future.
Nice responsive controls art is good and the concept is interesting. I think this game have potential.
Thanks! I'm glad my focus on the controls/gameplay (minus the level design) was not in vain. At the very least, I'll finish the work I didn't have time for during the jam to see what its final form will be like.