THe music is on point. Pretty out-of-this-world.
I think the 'club''s physics needs a little bit more work, but I enjoyed your game a lot!
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #7 | 3.800 | 3.800 |
Audio | #14 | 3.267 | 3.267 |
Gameplay | #16 | 3.467 | 3.467 |
Overall | #18 | 3.267 | 3.267 |
Presentation | #31 | 3.000 | 3.000 |
Art | #39 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot, Krita, Maschine 2, Gimp, Jfxr
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I ATE CAKE!!!
THe music is on point. Pretty out-of-this-world.
I think the 'club''s physics needs a little bit more work, but I enjoyed your game a lot!
I love how economical the game design is. vey efficient design and scope. I feel like I learned something from this game. I have a tendency to scope too big during jams.
Thank you. ๐
I can recommend Trijam (https://trijam.itch.io/), where you have only 3 hours to create a game. I learned a lot about scope and priorization from that. ๐
Good game! The mechanic is interesting and fun to play (even I played with the keyboard, I imagine a gamepad would be even better). We liked quite a bit the audio and the aesthetics, and of course the limitation is perfectly fit. I would suggest to include the possibility of restart the game after you are hit. Overall, the game feels very finished. Good job!
very interesting mechanics.
the music is cool too, but the coolest is in the mechanics.
I can play this all day XD
Very satisfying physics on the chain! And nice implementation of a tutorial during gameplay :D
Interesting idea i spend quit some time to swing this thinny. Good Job.
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