I died and died trying to play sooo many times and ... suddenly ... the first point is the oasis ... finally some justice !!! X'D
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Spikes and stones's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #17 | 3.158 | 3.158 |
Presentation | #21 | 3.368 | 3.368 |
Use of the Limitation | #25 | 3.263 | 3.263 |
Overall | #25 | 3.116 | 3.116 |
Art | #27 | 3.211 | 3.211 |
Gameplay | #42 | 2.579 | 2.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Yasmina & Eduardo
Software used
Godot, Aseprite
Cookies eaten
Just a few
Comments
Pretty nice, and this games fits the theme nicely.
Like others have said, mouse movement could be improved.The intro is pretty good. It took me a while to get it, and when I did, I was surprised.
I really really like the scorpions. Let's be scorpion-buddies for life!
Many thanks for your kind words :D
I couldn't agree more on the mouse issue. It was a last moment addition just to make the game fully mouse playable (so in this way some of our relatives could try it on their phones), but definitely we will improve the controller.
Since you like the scorpions, we feel obliged to confess that, in fact, they were planned to have way more presence in the plot, including some artifact mechanics and dialogs. Sadly we run out of time so, for now, they have to settle with their current lines of dialog ;)
Nice spritework! It was a little difficult to control with the mouse, particularly to go up or down when walking around, but I liked the adventure aspects and the different scenarios that could occur on each screen. I never had to use any of the items I found and stumbled upon the oasis very quickly on both of my runs, so I guess I got lucky?
Thank you! Totally agree, the controller was a very basic one, we had the classic WASD motion implemented, and in the last day we decided to add mouse support. We needed some kind of navigation system (for evading obstacles, etc.), but we run out of time ^^. The map generator algorithm should be refined too, in some instances---I thought that only in a few of them, but maybe is a relevant number, according to your feedback---the final scene appears too quickly, since in theory all objects (except one) can be used in some scene.
Thanks again for having played and for your feedback!
Good game ! We had a similar approach to the concept :) I would add maybe a death screen and the possibility to skip the intro after the first try. Totally enjoyed to play !
Thank you for your words and feedback, really appreciated! And we totally agree with your suggestions, it was just a matter of time. 10 min before the deadline the player would not even die xD
PD: I will try to get a hand on a Windows computer just before the rating period is over. For the cover and screenshots your game looks very good :)
Glad you liked it, thank you!
PD: If I can get a hand on a Windows computer (right now I only have Linux available) I will try your game! Seeing that you used Godot, maybe---if you found the time---you can upload an export to linux or html5 (in this way it would be playable from the browser and more people would play it).
Very nice presentation, graphics, music, and narrative.
I don't really know how to get to the end. I think I collected all there is...
Edit: Nevermind, I figured it out. :)
Thank you for your very nice words :)
The original plan was to include some more scenes and to improve the current map generation algorithm, so the game was a bit more involved (and maybe the path to follow more clear /interesting). But we really did our best within the time limit ^^. So, very glad to see that you managed to complete it :)
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