Nice one! Does it contain the Space Core from Portal 2?
Play CyberJunk
CyberJunk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #10 | 3.650 | 3.650 |
Gameplay | #15 | 3.450 | 3.450 |
Presentation | #16 | 3.450 | 3.450 |
Overall | #18 | 3.350 | 3.350 |
Art | #23 | 3.400 | 3.400 |
Audio | #25 | 2.800 | 2.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Software used
Unity
Cookies eaten
√2
Comments
I really like the way the enemies work, and it's super satisfying to hit the core!
Super cool idea and nice implementation of the limitation, the gameplay is super enganging. You always have to think about which parts to shoot to get to the core of the ship. I also liked the artstyle, i thought that the transition between the fights took a little too long tough.
Dang, the enemy ship being constructed out of modular pieces is really cool, I love it and it has so much room for expansion!
My main issue is that the background visuals clash too much with the gameplay, I couldnt tell what was killing me for a while because the bullets and bombs just blend in with the stars and stuff in the background.
Oh also I thought that I had to dodge the debris from the ships I destroyed... it doesn't hurt you, but maybe it's worth considering making it so that it does? It might fight the "junk" theme in the title x)
really clever gameplay hook, good job!
Art is pretty good. However, I think player should hold a fire button, instead of autofire, otherwise the game has a lack of interactions.
The main mechanic of this is pretty creative! but the game could've been slightly faster paced
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