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Cowgummiboy

118
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A member registered Jun 04, 2017 · View creator page →

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Thank you! 

Thanks a lot for the feedback. The difficultcurve and the  movement aren't as good as they could have been and truly need some more work. But i'm glad yoz enjoyed it. 

The Concept is very good, the game itselfe sadly was quite buggy for me, the checkpoints didnt work and converting an enemy is quite buggy, i had to frantically spamm the enemy and arround him and even then it sometimes just didn't work. The game does look very good though and as i said the concept sound really fun.

Sorry about that xD

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Thank you, showing the whole level is a great idea actually

Very cool idea, the game looks great and the movement is very fun to play with. The game is very short and some more sound would have been cool. But over all the game is extremely well polished and feels great to play.

Really fun concept, for the first round i was just to stupid top realize that there are 2 machines for each note an i struggeled really badly but one i saw that it was really fun. It's very well polished, and the graphics and sounddesign is nice aswell.

Cool Idea, but the map is quite big and it's very easy to overlook a customer, a pointer to the customers would have ben very cool. The break mechanic adds another fun resource to manage.

The game does look quite good, i just didn't get how to play, it took me a while to understand that you just have to walk left in the first level, and in the second level i ether didnt understand the mirror mechanic or it didn't work(?) i did press F but nothing really happened. I would like  to give it another try if you maybe could add an explenation on the Gamepage, because the concept did look quite interesting.

Thanks a lot, we know that the game is not super easy to control and could have needed more work in that regard, but sadly we didn't have enough time for that.

Thank you, we kinda liked the way the Buttons pile up and get messy it forces you to think about what you are doing but i can see how it could be viewed as an annoying feature.

Thank you, and a turtorial is on theTo-Do list

Thanks :)

The game looks really great, but sadly it doesn't scale very well and if you play in fullscreen, you cant see the levelborders wich can be quite confusing. And that Bonuslevel is insanely hard, i had to give up after a while i might try it again later.

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It works now, i played it and the concept is really very interesting, i felt like the difficulty was a litte too easy right now though, you kind of get in a loop of Collaborating and then Compromising and there is rarely more then 1 enemy onscreen. But the core idea is really great and i liked the art and animations of the player and enemies.

Fun little game with an interesting concept that really fits the limitation very well. The music can start to get a bit repetetive, but i really liked the artstyle.

It's a super fun gameidea, i would have liked some more hazards that can break your egg, for excample hitting a wall instead of the pillows, also the cameraplacement can get a bit awkward at times. But over all the game looks very good (especially the environment) is very well polished and i would have loved to play some more levels.

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I played it now, it's a super fun concept. It had some minor bugs like the done sound not playing sometimes, and also the begining is quite slow and it takes some time to really be stressfull, wich is fine for the first time you play it, but if you play again it feels very slof. But overall it's super well polished and it was very fun trying to beat my highscore, i got to 825 in the end.

THe game itselfe looks very good, the UI is kinda all weirdly placed(could be that it just doesnt scale well) though, all in all it's a fun highscore game.

It was quite fun to try and break my own record, someteimes the dead trees spawn in the living ones which seems kind of unfair though.

I liked the feeding pills to the monsters instead of killing them part. I think soundeffects would have been cool. And the ending was funny 

Really cool concept, with the cup breaking when falling to far with a very cool animation, the collisions don't seem to be working 100% of the time though, i got stuck on nothing a few times. I would love to see more levels!

Thank you for playing!

Thank you!

This is a very cool concept, i didn,t really understand all the rules though because de UI was weirdly offset on not comletely OnScreen so i couldn't read the how to play. But it still was fun and quite challengeing. Also the models look very nice.

A very funny storyline, the part where you have to dodge the balls is very hard though, maybe a warning for when the next one is come would help.

It's a very simple concept but the art is quite nice

Quite fun to play, a fallinganimation would have been really cool. And maybe a difficultycureve, start falling slower and get faster. But it still was fun trying to break my highscore.

It's a good concept, but i feel like the game would benefit from a level system, or upgrades or somethinf similar, because it gets quite repetetive after a while. Still was fun to try in be faster then the tired-o-meter.

The movement is very interesting and would be a good base for intersting levels, sadly there are only 2 levels. Iit would have been interesting to see some more levels.

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The Controlls are really challenging but fun to play with. I personally would have liked a few more checkpoints you can die really fast if you do one wrong move. but other then that it was a fun and quite well polished game.

Quite fun game and a very interesting version of a bullethell. I would have liked some kind of inidicator for the direction the submaries are going to shoot next and sometimes the people spawned offsceen which was a bit annoying. But i had fun trying to beat my highscore.

I really liked the story

It took me some time to understand how the game works, but once i did there wasn't really anything to so, you just kinda walk up and down and press space. I do like the idea of the game, and it does look very good, but i feel like there is an element of timepressure missing, you are not really forced to work fast or in a very organized order.

The cactching the enemy mechanic was fun to play with, the rooms did get quite big towards the end and you could get lost very fast, something like a minimap would have been very useful i think. Cute little storyline with good and bad ending

I really like the concept of the game, i would have loved some more levels with higher difficulty. Also music/soundeffects would have helped a lot aswell. But the movement is really fun and is a good base for some interesting platforming.

Yeah i cant open the game aswell :/

I think you only uploaded the exe and are missing the other files needed to play :/

I can't download the game i think, all i get is a file with some graphics in it. The do look good though