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A jam submission

Demon of destructionView game page

Submitted by ivan_baranov — 10 hours, 9 minutes before the deadline
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Demon of destruction's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#34.0504.050
Overall#44.0134.013
Use of the Limitation#54.0004.000
Presentation#94.0004.000
Concept#114.0004.000

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
ivan

Software used
godot

Use of the limitation
Player has to navigate the field while avoiding flowers and such

Cookies eaten
0, i don't have cookies at home :(

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Comments

Submitted

I really like level design!

Submitted

The game looks really great, but sadly it doesn't scale very well and if you play in fullscreen, you cant see the levelborders wich can be quite confusing. And that Bonuslevel is insanely hard, i had to give up after a while i might try it again later.

Submitted (2 edits) (+1)

this is awesome! the (monster)player is simply adorable, as are the always changing kittens. good job on the level design - slowly introducing new mechanics and such. great game!

Developer

thanks

Submitted(+1)

Wow, this is very difficult. The visuals of the game are good, the user interface is not very good, but this is not the main thing, the game itself is very good.

Developer

thanks

Submitted(+1)

Wow, this is a really fun and well-polished game. The concept of the game and the way you incorporated the limitation are really well-done. You really pushed the “don’t touch kittens/puppies/flowers” concept to its limits! Also, thank you for unlocking all the levels by default, because I wasn’t able to complete levels 15 and 18!

If you plan to continue developing this game after the jam, I think the game could be even better with sound effects and/or music. :)

Developer(+1)

I initially planned to make 24 levels, but my imaginative powers ran out after 15th level. Also when playtesting 15th and bonus levels were the only ones i wasn't able to complite tho i was litirally milimetres away from cake in both of them. 18th level is my least favorite because it's not smart-hard, it's dum-hard, but after compliting it, it would say to press B in level selection screen to access bonus level.

Submitted (2 edits) (+1)

Cute, but perhaps the player is not a pacifist if they are knowingly endangering others (eg. flowers, kittens, etc) in single-minded pursuit of their interests (eg. cake)?

Submitted(+1)

The most creative use of the limitation i've seen, especially the contrast between what the playercharacter is and what's supposed to do. It's being helped looking pleasently, both from a color and spritework standpoint.

The movement feels just wheighty enough to feel very satisfying.

Extremely good work! :>

Submitted(+1)

This game deserves more love, its so good :o You managed to make so much with such simple building blocks, it's a testament to level design. It is borderline a rage game considering how hard it is but you kept the ability to select levels which is great!

Submitted(+1)

Really nice use of the limitation. I liked how frantic the levels felt as you tried to dodge all the kittens. Great job!

Submitted(+1)

I like the concept, although some levels are a bit hard. And it also really lacks audio, which would make it a lot better. Other than that, i think it is a really cool game!