Thank you for feedback! Sometimes aiming doesn't work correct, so that's why it could be harder than expected. Unfortunately, I didn't manage to fix it before the deadline. I am also satisfied with my menu screen. The best menu screen I've done in my games so far :D
Recent community posts
After finding a satellite I was haunted by insects and for some reasons my character couldn't move, but could aim and shoot. After I killed all the insects (those were completely harmless), I still couldn't move, but the game was not over. Are there any bugs I've encountered?
Art and atmosphere here is really cool and it feels even better with the soundtrack. Also good job with the animations.
There is a lot of shooting, but it's not challenging enough, so at some point shooting monsters feels like something annoying. I think the game needs something to spice up fighting, like different types of monsters, new aiming mechanics or limited ammo.
I like color changing feature, it's like character customization, but you customize the whole game instead :D.
Overall, the game has very good aesthetics and sound design. I really enjoyed playing it!
It reminds me of Super Meat Boy. Fast, hardcore, lot's of deaths.
Also, there is a nice work with shaders and post-processing. I am not good in this kind of games, but I think making the learning curve just a little bit smoother will be a good idea. The first 3-4 levels are easy and just introducing the mechanics, but then the game becomes incredibly hard all of a sudden. It may be just my personal issue, since, as I've mentioned before, I am not good in this kind of games.
Overall, it's very fun to play, and looks really polished. Well done!
It is really funny! Love the original soundtrack and voice acting. The ridiculous story made me laugh a few times.
I think the movement speed could be a bit faster. There were a few times when I was a little bit confused about what to do next (for example, I didn't notice that I can take the ladder and go up to the loft) and at those times I really wished my character could move faster.
Also, a some interaction mechanics can make it a little more immersive. There was a kitchen full of objects and the first thing I've tried to do was interacting with radio, stove, toaster, etc. Something like a sound effect or a dialog box saying: "The radio is playing smth." would be enough. Overall, it's a very fun game and I would like to see its sequel. Good job!
Thank you for your feedback! Yeah, aiming and physics certainly need more work. I have also thought about the case where the head lands too close to the enemy and came up with the idea of giving the character's head a special ability of rolling back that can be activated by player after N amount of time. There also can be some cool mechanics with this feature (like boomerang attacks). Unfortunately, it was just a few hours before the deadline, so I couldn't implement it.
It was so much fun playing it. I really like this old school sprite shooter visuals. It was also pretty challenging. Why did you use this particular aiming system, rather then using conventional fps controls? It feels a little bit hard to get used to.
Thank you for reply. There is only one ending. It was quite challenging, because it's the first time I do story writing and I am not a native speaker. I am glad to see that someone had fun playing it!
Game looks really well polished, also addictive. I like this simple, but nice-looking graphics. I think adding a short tutorial level will be a good idea, since it took me a few levels to finally notice, that I also can shoot my own servers