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A jam submission

Drops and DandelionsView game page

Collect the dandelion seeds while avoiding the waterdrops
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Drops and Dandelions's page


CriteriaRankScore*Raw Score

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Game by Daniel Probst
Font by

Software used

Cookies eaten
3 (additional nearly half a cake)

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This is an overall well rounded game, I really liked the style of the art and the animation is fantastic. 
The physics of the falling objects allows for some interesting strategic gameplay and it certainly separates the game from other "Collect the falling objects" games.
I had a lot of fun playing this game, but sometimes a single water drop does more than one damage if it splashes on your head, I'm not sure if this is a feature or a bug but I feel it is unfair.

Developer (1 edit)

Thanks for the kind words, I am really happy to that hear playing the game is enjoyable^^
The double damage sounds like a bug, it's most definitely not a feature that I wanted to created :D
Will see if I cant track it down.


Really charming style, and I like the physics of the entire thing. Stumbling around and trying to catch dandelions that spin around because they were hit by drops is great fun in an Octodad kind of way.


Love the artstyle, the animations really add charm to the game (Suggestion: add a GIF of the game to your game page to show them!). It term of presentation, I really like the simplicity of the UI and the tutorial.

Gameplay wise, it's a bit too simple in my opinion. Maybe you could add something to spice things up, like some kind of powerup?

The first time I died, I didn't understand what was happening, I thought the game had crashed: Maybe display some kind of game over screen?

Nice submission overall, especially for a game made in a single day ;)


Simple and nice! Love the simplistic artstyle.  Gameplay is pretty basic, thou collisions between falling objects do add a tiny bit of depth. Sort of reminds me of Undertale battle minigames :D

Game feel is almost great, acceleration/deceleration are really neat, but the weird jump cooldown takes away from that a bit.

UI-wise, the four-panel "tutorial" is great! But feel like there could be a better way to display HP, perhaps with the number of petals or something.

Overall, a simple, yet lovely game. Good job!


Thank you very much for the feedback, it really means a lot to me^^

I added a new version with a reworked jump, which should not have these strange pauses anymore.
Also changed the Health UI using your petal suggestion, now that I had enough time to learn how to do so.