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Stormcaller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #18 | 3.125 | 3.125 |
Art | #20 | 3.125 | 3.125 |
Presentation | #23 | 2.625 | 2.625 |
Overall | #25 | 2.500 | 2.500 |
Audio | #34 | 1.125 | 1.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
David Sanhueza
Software used
Unity3D
Cookies eaten
Cookies? Donuts.... About 4 dozen donuts.
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Comments
Game play is simple and entertaining, the difficulty increases rather nicely (if a bit to easy in the first 2 levels for my liking, especially on repeated playing)
The Storm damage mechanic elegantly leads to some nice risky moments where I go into may more danger than I normally would just to keep the high damage output. It would profit from the storm moving around, or any other incentive to move every now and then, as right now for the most time I just stick to the center and shoot like crazy. (Reached a score of 135 without moving out of my center point :D)
The opacity for the particle effects means it's not strictly 3 RGB colors, but you clearly tried to follow the restriction so I think that no real problem^^
Not exactly three colors, but I like the stylish looks. Fun to play, once I figured out I had to stay within the storm if I wanted to hit something.
Appreciated the 3D graphics!
I was really excited for the game to get harder!
Nice 3D game ! Cool effects ( wind, rain, thunder ... ) and solid gameplay ! Amazing job !
More difficult than I thought ! ;)