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Wrong Dungeon!!!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3 | 4.353 | 4.353 |
Overall | #7 | 3.574 | 3.574 |
Concept | #9 | 3.824 | 3.824 |
Enjoyment | #12 | 3.235 | 3.235 |
Use of the Limitation | #24 | 2.882 | 2.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3 awesome people. PorChor - Game Design/ Programming/ Animation Nakrich N. - Programming BlueBrain - Art
Software used
Godot 4
Use of the limitation
These low lv.squad comes to the wrong dungeon, their weapon can't damage the boss, only delay it!
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Comments
Since the voting have ended, I've updated the game!
This is one of the most fun games for a game jam I've played very polished and had great gameplay while being simple
I think this game has the most polished artstyle of the jam! The concept is also really interesting, gave me Castle Crashers vibes!
Great presentation and audio. Gameplay started confusing but ending up being good. You could stack the squad! Im not sure if that was intentional but It would be more interactive if you couldn't stack them. I liked the ideas that they are just trying to survive and make it out with the weapons lacking hah
Thanks for the feedback, and yes, the characters stacking isn't intentional! XD
Super great game! Obviously the art is amazing, and the sound is fantastic as well. Very interesting idea about the player controlling the movement of the enemies, felt like I was trying to control a bunch of toddlers or something. Super fun. You're able to stack the characters onto your cursor and drag them all together, which is kinda OP, but otherwise the game seems very balanced and fun to strategize which character you're moving where.
Thanks for the feedback, the characters stacking isn't intentional btw!
I feel this game is for multiplayer, as when the beam happens you dont have time to move them all away. I cannot distinguish the animals by the name, but I can by the color. Overall it is an interesting idea.
Superb presentation. The art has a lot of personality (is the cleric a CAPYBARA???), and the deform animations really give a lot of polish. The UI element showing the health of each character is convenient, the controls are smooth, and overall, everything works well.
I'm not entirely sure of this, but the monster made a couple of surprise comebacks toward the end. Or perhaps my hand was getting a little tired from the clicking.
was kinda confused at first but escaped on 3 try
also the artstyle is crazy for such a short amount of time
This was super fun!
very funny idea! Was giggling alot! Thanks for your nice submission!
I can see the castle crashers inspiration, I love it! this is a really a cute and fun game- good job!
A fellow Godot dev (team), I see! Wonderful art style and nice elegant concept. Slick input as well. All around a very eye-catching game, congrats!