Really cool concept. I enjoyed the art and the feeling on collecting the watches!
Play Game Jam Game
Cat Escape Maze Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #84 | 3.130 | 3.130 |
Enjoyment | #87 | 2.913 | 2.913 |
Overall | #96 | 2.957 | 2.957 |
Concept | #96 | 3.043 | 3.043 |
Use of the Limitation | #104 | 2.739 | 2.739 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Creacked Dome
Software used
Game Maker
Use of the limitation
The cat must escape a damaged ship on the moon. You have 10 seconds and collect extra time 10 seconds at a time.
Cookies eaten
All of them.
Comments
Collecting the watches feels satisfying. :)
There isn't much of a challenge, though. Does it matter how much watches I collect other than having enough time to escape? Maybe more points, or the player has to collect all watches before leaving?
Also I think there is a bug with the cat's sprites; it's facing the wrong direction sometimes while moving, or am I wrong?
well I was playing was like wonder if it would have been nice to see a zoomed out of the entire level for a few seconds before going at the maze but with only the 2 maxes so far probably does not matter much. I think I got lucky on beating the 2nd maze as fast as I did. Good job on using a new engine for a jam.
Nice little game!
One odd thing is that the pixel sprites seemed like they were filtered/aliased in some way which looked kind of odd.
Simple and funny. Love the art style, and color pallet. I'll be waiting for an update with more levels.
fun game, got me thinking if it was worth it to go another route to get more clocks before committing to the one I have found that should be the one.
Tough luck on the blurry pixel art. Didn't rate you lower on that since it's a simple issue to fix and didn't affect the gameplay too much. Well done for getting a game out in 72 hours with a new engine!
(Edit) Also, submitting a game three seconds before the deadline has to be some kind of power move ;)
I was going to say that the Pixel problem is easily resolved by setting the filter in the textures from Bilinear to Point (No Filter). Because of that one simple mistake, I'm sorry, but the ratings is going down a little bit.
I understand. I did try that its a bigger problem than that. Unfortunately the original is gameboy size so it is 160 by 144 and during the build testing it a stretched to full screen and looked good but it was under gx.game format. I realized when it was time to publish that I needed to purchase the membership to build project in html format. This cause the game to go to actual size and I was not prepared for that. I used html code to change the size and converted all the artwork filters to point but it didn't fix the problem. (Feature does not work the same as Unity.) I would have to redo all the artwork sizing in Aseprite and Then rebuild the game for the new sizing. Too much for a short game jam project. Thanks for the rating and playing my game.
I was going to say that the Pixel problem is easily resolved by setting the filter in the textures from Bilinear to Point (No Filter). Because of that one simple mistake, I'm sorry, but the ratings is going down a little bit.
I admire that you used a tool which you have no experience with. I also used Godot which i have no experience with. The game is nice and well arranged. I don't no is it just me but i feel the pixel art was little blury. I think you have to import texture in some way so that it looks pixelated.
Cool artwork! an improvement would be to make to time left a maximum of ten, and then whenever the player gets a coin this is set to ten, whilst playing on the end of the last level I had 70 seconds left. Overall good idea though and really fun maze game.
Oh no, what? It just got 2 levels? When will the next level come? Updates?
I love this game, because game has a cat.
I can't play the game.
1.Window is to small
2.Move = Error
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