Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

RADU

84
Posts
1
Topics
3
Followers
A member registered Mar 27, 2023 · View creator page →

Creator of

Recent community posts

it actually should've come out a bit sooner aha, we've just been busy/exhausted. thanks nonetheless

Hello, the team behind Pluto's Revolution finalized an update to fix most of the issues that were addressed here:

- The Performance issues are now solved, meaning that the Arcade mode should fully function without lagging or the music cutting out

- The Asteroids no longer have the annoying jittering effect

- Level 2 difficulty has been toned down, with some obstacles removed and the size and attraction force of the rockets decreased

- Styx (the smallest moon)'s Speed has been decreased (from 11 to 10) and Deceleration increased (from 3 to 4) making it easier to control and less slippery.

- Fixed a bug where surviving 10 seconds as Charon in Arcade mode made you indestructible

Thank you to everyone who rated our game and give us some very nice feedback so we could improve the game even further. See you all at the Results announcement. If you wanna get a go at the Arcade now that it's fixed, here's the high score to beat:


ty

thanks a lot!

thank you! we put a lot of time in conceptualizing before beginning development. Maybe that's also why we ended up not having time to fix some of the performance issues that ended up occurring, they only really happen in the browser version and it was around 3am my time (couple hours before the deadline) when we ended up making the final build. Sorry for the inconvenience but I'm glad you enjoyed the game

just a little. Thanks for the feedback!

Grazie! Molto contento che ti sia piaciuto

it's decently good, there isn't anything mechanically flawed with it and the concept is quite simple and properly executed. I think the biggest setback with this is that the levels themselves aren't hard from an executional standpoint, the difficulty stems mostly from not knowing where to go (the tiles and background all look exactly the same so you get lost very easily) and from the terrain layout being uneven and making the movement very awkward. The dash itself also was more of a tool to go places faster that you could honestly ignore than something you needed to consciously use. I did only make it past the first 3 levels because it admittedly got pretty boring so maybe you did improve with the other levels, idk. Not a bad entry though

Yeah with how short the levels were we didn't want them to be too easy. thanks for the feedback!

thank you!

thanks a lot! Yeah we're quite happy with how much we were able to do in the little time we had. We're glad you enjoyed it

the visuals are amazing, and the core gameplay is very creative, but it's way too impossible for either side to actually win. I stayed in a stalemate vs the AI back and forth for so much with no real way for either to get the upper hand except some lucky bounces. I feel like it's a good project just needs a lot more polish and further development

i think there was a good idea here that you could work on by polishing your skills further. Good luck in your next development endeavors!

thanks!

yeah those are some of the things we heard the most, real sorry about that. Other than that I'm glad you liked it so much

thanks a ton! we barely took any breaks aha

thanks! and yeah it was one of my very first thoughts, it just fits really well with the gameplay

It's fun, the movement is good, i wish there was progression of some sort

thanks a lot for the kind comment! We were gonna implement multiple soundtracks but ended up running out of time

its pretty nice, getting a lot of wizards out and melting other enemies is fun, i'm curious to see how it's gonna turn out once you add more mechanics and polish

game is fun, it kept me interested until the end. A higher variance in the levels with different obstacles or mechanics could be cool, and the jump is a little bit too finnicky for my liking. nice game though

game looks cool it would be fun with more polish and better instructions

Lovely game! The speed of mochi production isn't as fast as the input, making it less satisfying to watch. The various upgrades are nice but i would be cool to have the possibility to buy the same upgrade more than once as well as implementing an automation system to make the gameplay more engaging. The music was hilarious and i really appreciated its creativity :)

pretty good, i like the art and the gameplay is quite polished and i also like the use of the limitation, but the part with the witch makes me just spam up and down constantly instead of actually timing it

nice entry, very original gameplay. Although the guards are either complete pushovers or impossible to get by, I completed all the levels first try and then got stuck on one for ages

the mechanics of this game are very interesting and i hope to see them polished and implemented in a proper way in the future, right now they're just not precise at all, you kinda move randomly

i really like it! the gameplay is smooth and collecting cheese is satisfying. I think cheese should replenish more of the timer though, and jumping between planets should be easier

fun game

very good! i wish it was longer and that there were more upgrades/more things to do, only steering gets a tad boring

Genius

thanks for the feedback!

not bad, you forgot to mention that I could shoot so it took me some time to figure it out. I think you should make the dash shorter and the shields last a bit longer

the game concept is interesting, but it's very confusing for most of the game even after reading through the how to play menu, and it doesn't feel very satisfying to progress

I played some of the 2 player mode with my s/o and it's quite fun, the physics are well polished. I think it would be more fun if the powerups had a bigger impact on the gameplay, we barely really noticed their effect while playing. Nonetheless a good entry

thanks a lot!

thank you!

thanks a lot for the thoughtful feedback! I think our biggest shortcoming in this jam by far was that we should've put more attention in the controls and the level design. I think the actual difficulty is kinda tough but fair, the fun kind of difficulty where you have to master the movement, but the thing we failed on was the difficulty curve. Level 2 somehow ended up being one of the hardest levels, which isn't something we planned for. Thanks for the feedback and I'm glad you liked the game

bel gioco fra

this game is amazing, sound on it would go a long way. wolves are a bit too slow so the part where you have to go and find a deer and position yourself takes a long time, but maybe that's for the better. But either way it's a really nice concept and well executed

really like this game, despite the not so amazing graphics, it should be slightly more high up. I have a few improvement points that could make this game really really fun imo. WASD movement would be fun, and maybe slightly faster, dashing through enemies feels really satisfying but then it's interrupted that very slow regular movement which shucks. On top of that, the very hard to regenerate stamina, I found that it was better to just run from enemies because attacking them would consume to much stamina and the boss would kill me. I think a good solution for this is to make enemies replenish stamina when killed so you're encouraged to kill them even more but you can't just spam the dash. One last thing is that sometimes after the boss some enemies would just get spawned on top of me and I'd insta die. 

Still, really good game and concept