it actually should've come out a bit sooner aha, we've just been busy/exhausted. thanks nonetheless
RADU
Creator of
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Hello, the team behind Pluto's Revolution finalized an update to fix most of the issues that were addressed here:
- The Performance issues are now solved, meaning that the Arcade mode should fully function without lagging or the music cutting out
- The Asteroids no longer have the annoying jittering effect
- Level 2 difficulty has been toned down, with some obstacles removed and the size and attraction force of the rockets decreased
- Styx (the smallest moon)'s Speed has been decreased (from 11 to 10) and Deceleration increased (from 3 to 4) making it easier to control and less slippery.
- Fixed a bug where surviving 10 seconds as Charon in Arcade mode made you indestructible
Thank you to everyone who rated our game and give us some very nice feedback so we could improve the game even further. See you all at the Results announcement. If you wanna get a go at the Arcade now that it's fixed, here's the high score to beat:

thank you! we put a lot of time in conceptualizing before beginning development. Maybe that's also why we ended up not having time to fix some of the performance issues that ended up occurring, they only really happen in the browser version and it was around 3am my time (couple hours before the deadline) when we ended up making the final build. Sorry for the inconvenience but I'm glad you enjoyed the game
it's decently good, there isn't anything mechanically flawed with it and the concept is quite simple and properly executed. I think the biggest setback with this is that the levels themselves aren't hard from an executional standpoint, the difficulty stems mostly from not knowing where to go (the tiles and background all look exactly the same so you get lost very easily) and from the terrain layout being uneven and making the movement very awkward. The dash itself also was more of a tool to go places faster that you could honestly ignore than something you needed to consciously use. I did only make it past the first 3 levels because it admittedly got pretty boring so maybe you did improve with the other levels, idk. Not a bad entry though
the visuals are amazing, and the core gameplay is very creative, but it's way too impossible for either side to actually win. I stayed in a stalemate vs the AI back and forth for so much with no real way for either to get the upper hand except some lucky bounces. I feel like it's a good project just needs a lot more polish and further development
Lovely game! The speed of mochi production isn't as fast as the input, making it less satisfying to watch. The various upgrades are nice but i would be cool to have the possibility to buy the same upgrade more than once as well as implementing an automation system to make the gameplay more engaging. The music was hilarious and i really appreciated its creativity :)
thanks a lot for the thoughtful feedback! I think our biggest shortcoming in this jam by far was that we should've put more attention in the controls and the level design. I think the actual difficulty is kinda tough but fair, the fun kind of difficulty where you have to master the movement, but the thing we failed on was the difficulty curve. Level 2 somehow ended up being one of the hardest levels, which isn't something we planned for. Thanks for the feedback and I'm glad you liked the game
really like this game, despite the not so amazing graphics, it should be slightly more high up. I have a few improvement points that could make this game really really fun imo. WASD movement would be fun, and maybe slightly faster, dashing through enemies feels really satisfying but then it's interrupted that very slow regular movement which shucks. On top of that, the very hard to regenerate stamina, I found that it was better to just run from enemies because attacking them would consume to much stamina and the boss would kill me. I think a good solution for this is to make enemies replenish stamina when killed so you're encouraged to kill them even more but you can't just spam the dash. One last thing is that sometimes after the boss some enemies would just get spawned on top of me and I'd insta die.
Still, really good game and concept


