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Cracked Dome
Creator of
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Hi everyone,
I’ve always found it a little hard to find game jams that really push me to put my technical skills to the test. Most jams focus on a theme or a genre, which is great, but there aren’t many that focus on how efficiently a game is built.
"Below is a great example of making the most with the least. This image was created by @KasumiDirect as a NES guide."

That’s why I decided to create 8biter Game Jam #1.
The idea behind this jam is simple: build a complete, playable game while getting as much out of the smallest possible file size. It’s inspired by the way early games were made under strict hardware limits, where every byte mattered and clever solutions were part of the fun.
Games are judged on familiar jam criteria like gameplay, visuals, audio, and theme use, with file size applied as a scoring multiplier rather than a hard limit. Any engine or language is welcome, and browser-playable builds are required so entries are easy for everyone to try.
If you enjoy optimization, technical problem-solving, or challenging yourself beyond just the theme, I’d love for you to check it out.
Jam page and full rules:
Thanks for reading.
I think you have a good point. The speed of the game needs some work. I would like for players to have the proper amount time to enjoy the game as well as the right amount of challenge not to turn players away. I really appreciate you taking the time to play the game and leavening helpful feedback. Thanks

Please take the time to play our newly released game to the 24th Metroidvania Game Jam.
https://itch.io/jam/metroidvania-month-24/rate/2771842
Please rate and comment. Would love to have your feed back to help with future game creation and ideas.
Thanks,
Cracked Dome

I really appreciate the advice. It is very good advice. I had more ideas for the game but it was all built from scratch on a new engine for me. Time went faster than planned. (As game jams do.) I am just happy to have completed something 100% solo and original. There was plans for tutorial stages, an integrated story that develops as you play, obstacles and level changes. I intended on having small puzzles inside the maze. Texture changes for different areas of level progression, save screens, music, ect... I might work on the project more if enough players like it. Thanks Again!
I understand. I did try that its a bigger problem than that. Unfortunately the original is gameboy size so it is 160 by 144 and during the build testing it a stretched to full screen and looked good but it was under gx.game format. I realized when it was time to publish that I needed to purchase the membership to build project in html format. This cause the game to go to actual size and I was not prepared for that. I used html code to change the size and converted all the artwork filters to point but it didn't fix the problem. (Feature does not work the same as Unity.) I would have to redo all the artwork sizing in Aseprite and Then rebuild the game for the new sizing. Too much for a short game jam project. Thanks for the rating and playing my game.













