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The Well's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #6 | 3.333 | 3.333 |
Enjoyment | #9 | 3.000 | 3.000 |
Overall | #9 | 2.944 | 2.944 |
Execution | #9 | 2.778 | 2.778 |
Sensory | #11 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team/Developer
Solo
Engine
Godot
External assets
Please see credit section on the game page.
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Comments
Good job. Wish the controls were different. I might have played longer.
Great game! You really nailed the metroidvania feel with teasing different paths and unreachable objects, while funneling the player towards the right objective/room. Also, your minimap is excellent and I liked that the map overlay could be viewed while traversing.
The player character is also fast, precise and very snappy. I think the movement speed is appropriate and the camera zoom level is good given her speed.
I did experience a bug where I would get teleported to the very beginning of the game, but with all my equipment and blue orbs that I'd already collected. Not really sure what happened.
In terms of improvements, I think my main issue has to do with collision. Getting close to an enemy hurt me, but the sprites seemed far enough away that I assumed I was safe. I think if either the player or enemy (or both) collision shapes were tightened a bit, it would help match the visual expectations.
Similarly, some platforms seemed reachable, in that the player character's feet reached above the platform, but I still couldn't reach it. I know I needed the double-jump to reach it, but the character's jump height seemed capable. I would say either adjust the jump height or push those platforms up at least one tile so there isn't any confusion.
Overall, really nice job!
I'm glad you liked it!!
The minimap, camera movement, and the map is from the plugin called "MetSys," from the Godot's asset library.
I appreciate this because I put a lot of effort into the character movement. :)
I need to figure out why that's happening, thank you for the bug report!
I didn't put too much thought into this. I'll go back and give them a good look at their collision sizes.
I think I have a good idea on which room you're talking about, and add some tiles to the room.
Thank you for all the feedback, I will go ahead and implement these in the future build of the game! :)
Good job.
This has the potential to become a really fun metroidvania. It already has an impressive map, and I like that it runs in browser. For some reason, the StateChart is visible on almost every screen. I killed the boss that looks like Heatran but he killed me during his death anim, and then I got stuck in the boss room. Overall, I like the movement and combat with the 3 hit combo, aerial attack, and a plethora of enemies to compliment.
Thank you for playing the game and extensive feedback!! :)
Silly me forgot to turn the state chart off when I copied over the folder.
Sorry to hear that, I'll check the death animation and fix it in the future build. As for getting stuck in the room: that is odd. I'll take a look into this bug.
Again, thank you for the feedbacks!!! :)
What Happen with the guide ?
Thank you for the feedback :).
Completely slipped my mind, I added a control guide in the description of the game.
Unfortunately I couldn't play the game it looks like it was stuck loading or something : (
The files is 50MB big so that might be the reason its taking a long time to load. :(
Unfortunately, I dont know how to make the file size smaller with my current knowledge.
But thank you for the feedback! I'll have to look into making file size smaller for future projects! :)
What version of Godot are you using? 4.0.x to 4.2.x have issues loading on certain types of Macs. They DO load, but it takes a couple minutes and can cause the browser to hang for a bit, but after they've loaded, they should play like normal.
Godot 4.3 seems to have fixed this issue.
I am currently using 4.2.x and I didn't know about this issue for mac users.
That's a great news, I will upgrade to 4.3 for the next project. :)
Thank you for the information!