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Pixel me Away's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #54 | 3.154 | 3.154 |
Overall | #68 | 2.712 | 2.712 |
Concept | #71 | 2.846 | 2.846 |
Use of the Limitation | #74 | 2.462 | 2.462 |
Enjoyment | #78 | 2.385 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Aquaramelia
Software used
Unity3D, Krita, LMMS
Use of the limitation
Winning the level means moving higher in the brightness scale of the image. Each layer that is revealed is lighter and lighter in color. The "health" of the picture is shown on the bar in the bottom right corner.
Cookies eaten
None ๐ฅ
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Comments
a different style of game have not seen one like it this jam so far. The music sounds eerie to me for some reason but still a relaxing game. Was about to say something about the limitation but then read what you did with it I'll take it.
Looks quite unique but is a bit confusing and the implementation of the limitation is a bit odd so to speak.
nice color pallette and music, the spinning felt a little to fast for me but other than that great submission
Playing this game reminded me of those really satisfying youtube videos where people mow lawns or pressure wash pavement line by line.
Very satisfying gameplay.
Thank you, I'm glad you liked it! ๐
Nice game with umm peaceful feeling, music make me comfortable. I like the photo. I think enemies are not needed in a game like this. Or if you want to make it more difficult, maybe add time counter?
Thanks for the feedback! The Zen mode has no enemies, so it's more relaxing, maybe you will like it more ๐
I thought about adding a time counter, but it seemed to me that it would take away from the peaceful feeling and make it rushed...
Super interesting game. very unique take on the limitation. Good job!
Thanks, I'm glad you liked it ๐
The controls and enemies are quite unusual, very trippy
Thanks for playing! That's the look I was going for ๐
I'm glad you liked it ๐ I added a tutorial screen at the beginning, thanks for pointing it out!